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Latest Release
3680 days ago
Changelog History
Changelog History
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v1.1 Changes
August 19, 2014Following Hextris' massively successful release on Twitter, Hacker News, and a plethora of both foreign and domestic news sources (thanks guys!) we were given a ton of feedback. We've tried to address as much of it as possible - however, there are still a few mechanics we're playing with that we hope to release later on.
Changes from 1.0 to 1.1: ( bold = (relatively) major changes)
- Made game physics independent from rendering
- Physics update every 1/60th of a second (16.66 ms) while the renderer just renders as fast as it can using
requestAnimationFrame
- Physics update every 1/60th of a second (16.66 ms) while the renderer just renders as fast as it can using
- ๐ Moved restart button onto pause menu to prevent people from accidentally tapping it during gameplay
- โก๏ธ Updated license to GPL
- ๐ Fixed bug report button to point to http://github.com/hextris/hextris/issues
- โ Added social network "share" buttons
- Twitter in particular - added "Share your score!" button
- Modified widths of social network share buttons to keep up with demand (1000 likes takes up more space than 0 likes)
- โ Added analytics for Google + a few other more realtime platforms
- โ Added Facebook open-graph code (Thanks @leereilly !)
- Made game physics independent from rendering