All Versions
15
Latest Version
Avg Release Cycle
26 days
Latest Release
831 days ago
Changelog History
Page 1
Changelog History
Page 1
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v121.2 Changes
December 09, 2020- 🛠 Fixed a common crash related to planet selection
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v121.1 Changes
December 09, 2020- 🏗 Slightly increased Lancer build cost
- Double-tapping now enters a campaign map (Contributed by @joshuaptfan)
- Minor logic memory optimizations - block/sensor constants are no longer stored in every processor
- Doubled surge smelter item capacity
- Made Fungal Pass slightly easier
- 🛠 Fixed some achievements not working [Steam]
- 🛠 Fixed some rare crashes
- 🛠 Fixed unit spawn shockwave appearing too late
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v120.5 Changes
December 05, 2020- 🛠 Fixed certain sectors having infinite waves in very specific situations
- 🛠 Fixed various crashes
- 🛠 Fixed community servers not displaying on Linux
- 🛠 Fixed some logic UI bugs
- 🛠 Fixed Distort filter not working in map post-generation
- 🛠 Fixed clients in multiplayer not getting item unlocks
- 🛠 Fixed enemy AI blocking ground unit paths in some circumstances
- Made night in campaign slightly less dark
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v120.4 Changes
December 04, 2020- Leaving sectors while guardians are present is now heavily penalized
- Made community servers sort by ping
- 🔄 Changed "global items" to "total items"
- ➕ Added hint about core item incineration
- Made sector landing zones display on map when visible but not unlocked
- 🐧 Disabled PulseAudio backend, now using ALSA - this fixes a common bug, but may break sound on certain systems [Linux]
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v120.3 Changes
December 02, 2020- ➕ Added disclaimer for community servers
- ➕ Added hints concerning core upgrades and numbered sectors
- ⬇ Decreased spore storm opacity
- Made items stay inside reconstructors when rebuilding (Contributed by @Quezler)
- Made early game procedural sectors slightly easier
- 🛠 Fixed some blocks having duplicate research dependencies
- 🛠 Fixed legacy research not being cleared after first import
- 🛠 Possibly fixed a rare crash on 32-bit systems
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v120.2 Changes
December 02, 2020🚑 Yeah, it's another hotfix. I missed these during earlier testing.
- 🛠 Fixed research deadlock caused by blocks requiring optional inputs as research
- 👍 Possible fix for "Unsupported combination of formats" startup error
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v120.1 Changes
December 01, 2020- 🛠 Fixed two rare crashes
- 🛠 Fixed green lines appearing on screen w/ Intel GPUs [Desktop]
- Made units depend on their production materials in tech tree
- Made conveyors replaceable by distributors
- ⚡️ Translation updates
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v117.1 Changes
November 25, 2020- 🛠 Fixed broken blocks increasing exponentially, leading to runaway memory usage/lag
- 🛠 Fixed incorrect planet dialog layout on certain devices
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v114.2 Changes
November 17, 2020- 🛠 Fixed research not using resources
- 🛠 Fixed capturing other sectors in campaign counting as a capture in current sector
- 🛠 Fixed incorrect shots/sec for turrets
- 🛠 Fixed resources being unlocked in custom games
- Made campaign co-op games automatically send maps upon switching sectors instead of disconnecting
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v114.1 Changes
November 17, 2020- 🛠 Fixed file chooser crash [Android]
- 🛠 Fixed time stopping after sector capture
- 🚚 Moved Ruinous Shores map to more approppriate location