All Versions
15
Latest Version
Avg Release Cycle
26 days
Latest Release
831 days ago

Changelog History
Page 1

  • v121.2 Changes

    December 09, 2020
    • 🛠 Fixed a common crash related to planet selection
  • v121.1 Changes

    December 09, 2020
    • 🏗 Slightly increased Lancer build cost
    • Double-tapping now enters a campaign map (Contributed by @joshuaptfan)
    • Minor logic memory optimizations - block/sensor constants are no longer stored in every processor
    • Doubled surge smelter item capacity
    • Made Fungal Pass slightly easier
    • 🛠 Fixed some achievements not working [Steam]
    • 🛠 Fixed some rare crashes
    • 🛠 Fixed unit spawn shockwave appearing too late
  • v120.5 Changes

    December 05, 2020
    • 🛠 Fixed certain sectors having infinite waves in very specific situations
    • 🛠 Fixed various crashes
    • 🛠 Fixed community servers not displaying on Linux
    • 🛠 Fixed some logic UI bugs
    • 🛠 Fixed Distort filter not working in map post-generation
    • 🛠 Fixed clients in multiplayer not getting item unlocks
    • 🛠 Fixed enemy AI blocking ground unit paths in some circumstances
    • Made night in campaign slightly less dark
  • v120.4 Changes

    December 04, 2020
    • Leaving sectors while guardians are present is now heavily penalized
    • Made community servers sort by ping
    • 🔄 Changed "global items" to "total items"
    • ➕ Added hint about core item incineration
    • Made sector landing zones display on map when visible but not unlocked
    • 🐧 Disabled PulseAudio backend, now using ALSA - this fixes a common bug, but may break sound on certain systems [Linux]
  • v120.3 Changes

    December 02, 2020
    • ➕ Added disclaimer for community servers
    • ➕ Added hints concerning core upgrades and numbered sectors
    • ⬇ Decreased spore storm opacity
    • Made items stay inside reconstructors when rebuilding (Contributed by @Quezler)
    • Made early game procedural sectors slightly easier
    • 🛠 Fixed some blocks having duplicate research dependencies
    • 🛠 Fixed legacy research not being cleared after first import
    • 🛠 Possibly fixed a rare crash on 32-bit systems
  • v120.2 Changes

    December 02, 2020

    🚑 Yeah, it's another hotfix. I missed these during earlier testing.

    • 🛠 Fixed research deadlock caused by blocks requiring optional inputs as research
    • 👍 Possible fix for "Unsupported combination of formats" startup error
  • v120.1 Changes

    December 01, 2020
    • 🛠 Fixed two rare crashes
    • 🛠 Fixed green lines appearing on screen w/ Intel GPUs [Desktop]
    • Made units depend on their production materials in tech tree
    • Made conveyors replaceable by distributors
    • ⚡️ Translation updates
  • v117.1 Changes

    November 25, 2020
    • 🛠 Fixed broken blocks increasing exponentially, leading to runaway memory usage/lag
    • 🛠 Fixed incorrect planet dialog layout on certain devices
  • v114.2 Changes

    November 17, 2020
    • 🛠 Fixed research not using resources
    • 🛠 Fixed capturing other sectors in campaign counting as a capture in current sector
    • 🛠 Fixed incorrect shots/sec for turrets
    • 🛠 Fixed resources being unlocked in custom games
    • Made campaign co-op games automatically send maps upon switching sectors instead of disconnecting
  • v114.1 Changes

    November 17, 2020
    • 🛠 Fixed file chooser crash [Android]
    • 🛠 Fixed time stopping after sector capture
    • 🚚 Moved Ruinous Shores map to more approppriate location