Teeworlds alternatives and similar software solutions
Based on the "Games" category.
Alternatively, view Teeworlds alternatives based on common mentions on social networks and blogs.
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Lila
DISCONTINUED. โ lichess.org: the forever free, adless and open source chess server โ [Moved to: https://github.com/lichess-org/lila] -
Minetest
Minetest is an open source voxel game-creation platform with easy modding and game creation -
TournamentMango
DISCONTINUED. TournamentMango is an open source tournament bracket and user management system. You can build an archive of players and keep track of all their scores over time as well as their regular characters, games, and aliases. -
Legend of the Green Dragon
Core functionality for Legend of the Green Dragon, a text-based RPG game. -
QuakeJS
Fork of inolen/quakejs with additonal content server, local play page, and start-stop script -
Net64+
Net64 aka SM64O allows playing Super Mario 64 in an online multiplayer mode. Net64+ is the official continuation of the program and features an integrated server list.
InfluxDB - Purpose built for real-time analytics at any scale.
* Code Quality Rankings and insights are calculated and provided by Lumnify.
They vary from L1 to L5 with "L5" being the highest.
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README
Teeworlds
A retro multiplayer shooter
Teeworlds is a free online multiplayer game, available for all major operating systems. Battle with up to 16 players in a variety of game modes, including Team Deathmatch and Capture The Flag. You can even design your own maps!
This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. See license.txt for full license text including copyright information.
Please visit https://www.teeworlds.com/ for up-to-date information about the game, including new versions, custom maps and much more.
Originally written by Magnus Auvinen.
Teeworlds supports two build systems: CMake and bam.
Building on Linux or macOS (CMake)
Installing dependencies
# Debian/Ubuntu
sudo apt install build-essential cmake git libfreetype6-dev libsdl2-dev libpnglite-dev libwavpack-dev python3
# Fedora
sudo dnf install @development-tools cmake gcc-c++ git freetype-devel pnglite-devel python3 SDL2-devel wavpack-devel
# Arch Linux (doesn't have pnglite in its repositories)
sudo pacman -S --needed base-devel cmake freetype2 git python sdl2 wavpack
# macOS
brew install cmake freetype sdl2
Downloading repository
git clone https://github.com/teeworlds/teeworlds --recurse-submodules
cd teeworlds
# If you already cloned the repository before, use:
# git submodule update --init
Building
mkdir -p build
cd build
cmake ..
make
On subsequent builds, you only have to repeat the make
step.
You can then run the client with ./teeworlds
and the server with
./teeworlds_srv
.
Build options
The following options can be passed to the cmake ..
command line (between the
cmake
and ..
) in the "Building" step above.
-GNinja
: Use the Ninja build system instead of Make. This automatically
parallelizes the build and is generally faster. (Needs sudo apt install
ninja-build
on Debian, sudo dnf install ninja-build
on Fedora, and sudo
pacman -S --needed ninja
on Arch Linux.)
-DDEV=ON
: Enable debug mode and disable some release mechanics. This leads to
faster builds.
-DCLIENT=OFF
: Disable generation of the client target. Can be useful on
headless servers which don't have graphics libraries like SDL2 installed.
Building on Linux or macOS (bam)
Installing dependencies
# Debian/Ubuntu 19.10+
sudo apt install bam git libfreetype6-dev libsdl2-dev libpnglite-dev libwavpack-dev python3
# Fedora
sudo dnf install bam gcc-c++ git freetype-devel pnglite-devel python3 SDL2-devel wavpack-devel
# Arch Linux (doesn't have pnglite in its repositories)
sudo pacman -S --needed base-devel bam freetype2 git python sdl2 wavpack
# macOS
brew install bam freetype sdl2
# other (add bam to your path)
git clone https://github.com/teeworlds/bam
cd bam
./make_unix.sh
Downloading repository
git clone https://github.com/teeworlds/teeworlds --recurse-submodules
cd teeworlds
# If you already cloned the repository before, use:
# git submodule update --init
Building
bam
The compiled game is located in a sub-folder of build
. You can run the client from there with ./teeworlds
and the server with ./teeworlds_srv
.
Build options
One of the following targets can be added to the bam
command line: game
(default), server
, client
, content
, masterserver
, tools
.
The following options can also be added.
conf=release
to build in release mode (defaults to conf=debug
).
arch=x86
or arch=x86_64
to force select an architecture.
Building on Windows with Visual Studio & CMake
Download and install some version of Microsoft Visual Studio (as of writing, MSVS Community 2019) with the following components:
- Desktop development with C++ (on the main page)
- Python development (on the main page)
- Git for Windows (in Individual Components โ Code tools)
Run Visual Studio. Open the Team Explorer (View โ Team Explorer, Ctrl+,
Ctrl+M). Click Clone (in the Team Explorer, Connect โ Local Git Repositories).
Enter https://github.com/teeworlds/teeworlds
into the first input box. Wait
for the download to complete (terminals might pop up).
Wait until the CMake configuration is done (watch the Output windows at the bottom).
Select teeworlds.exe
in the Select Startup Itemโฆ combobox next to the green
arrow. Wait for the compilation to finish.
For subsequent builds you only have to click the button with the green arrow again.
Building on Windows with MSVC build tools & bam
Download and install Microsoft C++ Build Tools and Python.
Download and unzip Teeworlds stable sources or Teeworlds latest sources.
Download and unzip bam to teeworlds-version\bam
.
Run the x64 Native Tools Command Prompt
(or x86
for 32-bit) from the start menu.
# Navigate to the Teeworlds source directory
cd ...\teeworlds-version
# Build bam (use make_win32_msvc.bat for 32-bit)
cd bam
make_win64_msvc.bat
copy bam ..
cd ..
# Build Teeworlds
bam conf=release
Use conf=debug
to build the debug version instead. You can also provide a target after the bam
command : game
(default), server
, client
, content
, masterserver
, tools
.
Building on Windows with MinGW & CMake
Download and install MinGW with at least the following components:
- mingw-developer-toolkit-bin
- mingw32-base-bin
- mingw32-gcc-g++-bin
- msys-base-bin
Also install Git (for downloading the source code), Python and CMake.
Open CMake ("CMake (cmake-gui)" in the start menu). Click "Browse Source" (first line) and select the directory with the Teeworlds source code. Next, click "Browse Build" and create a subdirectory for the build (e.g. called "build"). Then click "Configure". Select "MinGW Makefiles" as the generator and click "Finish". Wait a bit (until the progress bar is full). Then click "Generate".
You can now build Teeworlds by executing mingw32-make
in the build directory.
*Note that all licence references and agreements mentioned in the Teeworlds README section above
are relevant to that project's source code only.