TileServer GL v3.1.0 Release Notes
Release Date: 2020-12-11 // over 3 years ago-
- 🛠 Fix preview thumbnail for raster data sources (#441, @hfs)
- ⏱ Increase initial timeout - xvfbMaxStartWaitTime (#413, @zstadler)
- 🛠 Fix reflected XSS in 'key' parameter (#462, @korpd)
- 🛠 Fix reflected XSS in 'style' parameter (#463, @korpd)
- 🛠 Fix missing ScaleDenominator in wmts.tmpl (#479, @poljvd)
- 🛠 Fix crash in serveAllFonts (#482, @candux)
- ⚡️ Update sharp to avoid segfault (#488, @vcabbage)
- Render up to scale level 22 (#487, @bheupers)
- ➕ Add api key to sprite ressources in style json (#484, @candux)
- 🐳 Streamline Dockerfile for caching and size (#457, @joakimfors)
Previous changes from v3.0.0
-
- ➕ Add
tileMargin
option (#379, @stefslon) (#394, @korpd) - ⬆️ Upgrade to node 10, es6 (@nyurik)
- Code cleaning and removing unnecessary resources
- 💅 Cleanup bundled style and fonts (simplify startup procedure #271)
- ➕ Add
serveAllStyles
option + watch the directory for changes - ➕ Add style validation and skip invalid styles
- 👉 Make tileserver-gl-light compatible with node >=10 (#410, @jdesboeufs)
- 🛠 Fix outlines on semi-transparent edges (#415, @xabbu42)
- ⚡️ Update dependencies
- ➕ Add