The Battle for Wesnoth v1.17.6 Release Notes
-
### Campaigns
- The South Guard
- S4: Fixed replay OOS on victory event (issue #6832)
- Under the Burning Suns
- S8: Fixed replay OOS on victory event (issue #6267)
- World Conquest
- Fixed Bezoar artifact being bugged and broken. ### Lua API
- New
wesnoth.interface.screen_fade
function applies an overlay colour to the game display, fading over the given duration (PR #6864). - New functions have been added to register game events from Lua:
wesnoth.game_events.add
,wesnoth.game_events.add_menu
,wesnoth.game_events.add_repeating
,wesnoth.game_events.add_wml
.- Both the action and the filter can now be a native Lua function, if needed.
- All features of the
[event]
tag are available. - The primary API is
wesnoth.game_event.add
- the others are shortcuts for common use-cases.
wesnoth.game_events.fire
(renamed fromwesnoth.fire_event
) now supports passing unusual event-specific data such as damage in an attack event or previous owner in a village capture event.wesnoth.fire_event_by_id
is renamed towesnoth.game_events.fire_by_id
.wesnoth.current.event_context
now has an additionaldata
attribute that contains the full event data, including the former owner in a village capture event (which was previously never exposed anywhere).wesnoth.remove_event_handler
renamed towesnoth.game_events.remove
for consistency with other event functions. ### Packaging- Increased minimum required version of SDL to 2.0.10 for non-macOS platforms.
- Increased minimum required version of SDL to 2.0.22 and the minimum required OS version to 10.12 for macOS due to needing the fix https://github.com/libsdl-org/SDL/commit/3bebdaccb7bff8c40438856081d404a7ce3def30. ### Rendering Engine
- Large changes have been made to Wesnoth's rendering engine, enabling hardware acceleration for the majority of components and resolving many long-standing issues. Performance should be greatly increased, and CPU and GPU usage greatly decreased in almost all situations. Issues confirmed resolved: #1291, #1350, #1605, #1755, #2059, #2458, #2618, #2865, #3238, #3255, #3421, #3592, #3798, #3937, #4210, #4460, #4877, #5115, #5420, #5494. ### Translations
- Updated translations: Arabic, British English, Czech, Finnish, French, Italian, Japanese, Swedish ### Units
- Fixed Warden’s and Arbiter’s animations popping on water tiles (issue #6508)
- Updated some Loyalist sprites: Sergeant, Lieutenant, Swordsman, Pikeman, Royal Guard, Halberdier
- Animations for Nightgaunt ### WML Engine
- A new interface action
[screen_fade]
provides a smooth screen fade effect which also covers units (issue #6745). - Events now support filter conditions using the Wesnoth Formula Language with a new
filter_formula
key. - It is now possible for variable interpolation in an event name to expand to multiple event names - the name is split on commas both before and after variable interpolation.
- The
[fire_event]
tag now supports a[data]
subtag that can be used to pass any arbitrary information to the event. In particular, it supports passing damage to an attack event and former owner to a village capture event. ### Miscellaneous and Bug Fixes - Fixed being unable to interact with units when Scroll Lock is active (issue #6759)
- Fixed the addon manager UI blanking incorrectly (issue #6787)
- Implemented a workaround for bad SDL rectangle drawing in some versions (issue #6799)
- The South Guard