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Changelog History
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  • v1.14.3 Changes

    ### AI

    • Fixed crash in presence of units with negative hitpoints (issue #3042).
    • Efficiency improvements to filter evaluations in the Goto Micro AI and some AI helper functions ### Campaigns
    • Dead Water:
      • Fix possibility of villagers blocking pickup of sword in S10 The Flaming Sword (issue #3207).
    • Descent Into Darkness:
      • New Parthyn map in S1 and S6.
    • Northern Rebirth:
      • Reduced starting gold and income in scenarios 10 to 13
    • Secrets of the Ancients:
      • Fix S09 Training Session not ending when all dark adepts die (issue #3192)
    • Tutorial:
      • S2: made enemy starting gold equal to that of the player.
    • Under the Burning Suns:
      • Added portrait and updated sprite for Giant Ant. ### Language and i18n
    • Updated translations: British English, Chinese (Traditional), Czech, French, Italian, Japanese, Scottish Gaelic, Spanish ### Multiplayer server
    • Fixed lan_server option not causing the server to exit once vacated, e.g. when using the Host Networked Game option from the Multiplayer menu in the game (issue #3206).
    • It is now possible to query the client version of other players. ### Music and sound effects
    • The music now changes immediately when you load a save file (issue #2602).
    • Fixed Lua errors when setting a music track that cannot be found when the playlist is already empty, e.g. if there's no music installed for the game (issue #3194). ### WML engine
    • Removed validation to ensure units cannot have negative hitpoints. We learned that the ability to create such units is documented, and thus disallowing it was an API change. Since API changes aren't allowed in the stable branch, we have reverted it. ### Miscellaneous and bug fixes
    • Fixed an occasional crash at the loading screen related to multi-thread access of the image cache.
    • [kill] animate=yes no longer scrolls to units through fog or shroud, thus matching 1.12's behavior again.
    • [message] displays the unit type name when a nameless unit speaks and no custom caption= is specified (issue #3211).
    • do_not_list=yes units are no longer excluded from the debug mode-only Create Unit dialog.
    • Fixed a rare issue where disabled attacks could cause the wrong attack to be initially selected in the Unit Attack dialog. This bug also had the potential to cause units to the wrong attack when engaging or viewing damage calculations.
    • Fixed [scenario] map_file= being unusable in most circumstances.
  • v1.14.2 Changes

    ### Campaigns

    • Northern Rebirth:
      • S02.1 Infested Caves: keep side 8 AI leader from wandering off too far and ending up on a keep with only one hex for recruiting.
      • S02.1 Infested Caves: AIs are less likely to kill each other in early game, which would make it harder for the player otherwise.
      • S02.1 Infested Caves: Dwarvish allies are also less likely to die.
      • S02.1 Infested Caves: minor map tweaks and improvements.
      • S05 The Pursuit: removed a bottleneck and tweaked Rod of Justice.
    • Sceptre of Fire:
      • In 'Caverns of Flame', fixed various issues with the volcano eruption.
    • Under the Burning Suns:
      • Various Quenoth unit graphics updates.
    • Descent into Darkness:
      • In 'A small Favor', disabled a not intended way to win the scenario.
    • Secrets of the Ancients:
      • Bats are transformed to normal ones already after S5 ### Graphics
    • Fixed a minor team coloring mistake in the north-facing Revenant standing animation. ### Language and i18n
    • Updated translations: British English, Chinese (Simplified), Czech, French, Galician, German, Italian, Japanese, Scottish Gaelic, Spanish, Ukrainian ### User interface
    • List boxes (MP lobby game list in particular) now keep the scroll position when they change, instead of keeping the selected item visible (issue #3016).
    • Fixed MP lobby player list scrolling to top when it changes
    • Fixed the first unit sometimes not being selected when opening the Recall dialog.
    • Fixed a crash when using very large portraits in [message] (issue #2912)
    • Added a button to access the version info dialog to Preferences.
    • Removed player list sorting options in the MP lobby. The list is now automatically sorted alphabetically, friends first.
    • Rearranged campaign difficulty menu layout ### Terrains
    • Removed hidden terrains that were not supposed to make it to 1.14: Prg, Prgo, Pwd, Pwdo ### Miscellaneous and bug fixes
    • Fixed memory leak in terrain filter code. In a huge map with Silver Mages, it could leak several gigabytes of memory in a long session.
    • Fixed: unit halo remained after undoing a recall (issue #3065)
    • Fixed: unit halo intensity doubled during AMLA animation
    • [change_theme] no longer causes a Lua error when theme= is not specified instead of explicitly set to an empty string.
    • [change_theme] no longer requires running a separate action to update the UI afterwards (e.g. [redraw]) and the status panels are updated immediately. as well.
    • Lua random map generator: fixed error when flipping map; specifically this also fixes an assert at the start of HttT S7 (Sceptre of Fire) that had a 50% chance of being triggered
    • Experimental AI: fixed recruiting not working on maps without enemies, such as the first two turns of Dark Forecast
    • Experimental AI: fixed recruiting evaluations sometimes not being updated
    • Replaced deprecated Lua code and all remaining uses of FOREACH and MESSAGE macros
    • Fixed [color_adjust] interacting poorly with time of day color shifts and values outside the [-255, 255] range (issue #3144).
    • Fixed a regression from 1.13.10 where modification option values couldn't be properly saved in arrays.
    • Added stricter validation to ensure units cannot have negative hitpoints, except during specific attack-related events.
    • Added deprecation notices for several macros that had them missing before.
    • [message] no longer scrolls to units through fog or shroud so it matches 1.12's behavior.
    • Fixed animation-wide text_color and blend_color keys being overwritten. This fixes level-in and level-out animations sometimes fading to black instead of white.
    • Fixed [animate_unit] freezing the game when observing MP games (#2970).
    • Fixed carryover behaving differently when loading a start-of-scenario save (issue #3152).
    • Fixed turn replay function in MP.
    • Fixed savegames being created even when not needed (issue #3150).
    • Fixed handling of extra_recruit in planning mode (issue #3100).
    • Fixed handling of skirmisher in planning mode.
    • Fixed handling of filter_recall in planning mode.
    • Fixed possible segfault at game end.
    • Fixed require_resource in [resource].
    • Fixed require_scenario=yes not working with map_generation (issue #3105).
  • v1.14.1 Changes

    ### Campaigns

    • Eastern Invasion:
      • In 'Captured', fixed units incorrectly costing upkeep after leveling up.
    • Secrets of the Ancients
      • Fixed minor unit naming inconsistencies (issues #2844 and #2846).
    • Under the Burning Suns
      • Added custom graphics for the broken tree in S1.
      • Various sprite and image updates.
      • Fixed a bug in the formation ability causing defense bonuses not being received in some cases. ### Language and i18n
    • Updated translations: British English, Chinese (Simplified), Czech, French, Galician, German, Italian, Japanese, Scottish Gaelic, Slovak, Spanish
    • Fixed Logging Options tooltips not being translatable (issue #2837).
    • Add command-line argument to disable the filtering of incomplete translations in the language selection list. ### Multiplayer server
    • Added support for matching user, IP, and email bans from a forums board when the forum_user_handler is enabled and active. (IP and email bans with wildcards are not supported yet.)
    • Fixed various instances of the server crashing under certain conditions. ### Performance
    • Added an option to disable the FPS limiter for a slight performance boost. ### Units
    • Changed the plural name for the merfolk race from Mermen to Merfolk (issue #2940) and replaced a few instances in core unit or terrain descriptions accordingly. ### User interface
    • Removed individual Join/Observe buttons for each game in the MP Lobby.
    • Highlight the titles of MP games with vacant slots.
    • Improved MP Lobby layout on low resolutions.
    • Improved reporting of network errors in the MP lobby (issue #3005).
    • Ensure the chat widget remains the correct size even after a window resize.
    • Custom MP game names are now capped at 50 characters.
    • Restored Era info to main MP game display.
    • Improved the resolution selection criteria for the MP Lobby.
    • Fixed inactive weapon specials being displayed in the Unit Attack dialog unlike in 1.12 (issue #3033). ### Miscellaneous and bug fixes
    • Removed misleading tooltip text stating registered nicknames are optional for the official MP server.
    • Attempting to save a screenshot with an unsupported format now shows an error message, instead of saving the screenshot as BMP with the requested extension.
    • It is now possible to disable logdomains in the Logging Options dialog.
    • Fixed the wesnoth(6) manpage claiming the default log level is 'error' when it has been 'warning' since version 1.9.0.
    • Document --log-none in the wesnoth(6) manpage.
    • Avoid trying to load invalid base64-encoded data URIs.
    • wesnoth_addon_manager and the addons.wesnoth.org web index can now use data URIs.
    • Fixed a crash when using certain invalid color= values.
    • Implemented a workaround for an unhandled std::bad_cast from string comparison functions that caused a crash-to-desktop when opening Preferences among others (issue #3050).
    • Fixed many crashes and out-of-sync errors when using the planning mode.
  • v1.14.0 Changes

    ### Campaigns

    • Under the Burning Suns
      • New set of Quenoth faction and character portraits by LordBob.
      • Updated sprites for several Quenoth units.
      • Fixed "Invalid WML found" error that can be caused by the Quenoth Youth support ability. ### Help browser
    • Temporarily hidden Editor section as it is mostly incomplete and of little use right now (issue #2963). ### Language and i18n
    • Fixed Version label on the title screen not being translatable (issue #2914).
    • Updated translations: Czech, French, Galician, German, Japanese, Polish, Scottish Gaelic, Slovak, Spanish ### Multiplayer
    • Fixed regression causing a crash-to-desktop when trying to log into the server using a registered and active account without specifying a password.
    • Fixed an infinite loading screen if the server shut down or restarted mid-login.
    • Fixed an infinite loading screen when attempting to login with an unregistered nickname followed by a registered one.
    • Dark Forecast: Fixed possible Lua error when the weather changes. ### User Interface
    • Implemented MP chat message history saving (issue #1194, issue #2802).
    • Fixed context menus not dismissing on right click. ### Miscellaneous and bug fixes
    • Fixed an AI assertion when a unit with one disabled attack attacked a unit with no attacks or a single disabled attack.
  • v1.13.14 Changes

    ### Security fixes

    • Fixed an issue allowing MP lobby and whisper message origins to be spoofed by clients. ### Campaigns
    • The Hammer of Thursagan
      • S12 Fixed enemies from ai6 (south-east lich) going to the book (spider) room
      • S12 Fixed north treasure chest disappearing
    • The Rise of Wesnoth
      • New set of story art. ### Help browser
    • Unit descriptions use the new multiplication sign format for attack lists now (issue #2873). ### Language and i18n
    • Updated translations: Chinese (Simplified), Czech, French, Galician, Italian, Polish ### Lua API
    • Fix wesnoth.show_popup_dialog and wesnoth.show_message_box not accepting translatable strings ### Multiplayer
    • Added team color to a few background units missing in Aethermaw. ### User Interface
    • Swapped the position and formatting of game names and titles in the MP lobby.
    • Made Faction Select button's purpose more clear in MP Staging.
    • Added a convenient button in Load Game to open your saves folder. ### Miscellaneous and bug fixes
    • Removed the Font Scaling preference. It was too buggy (issues #2792 and #1624).
    • Fixed some hotkeys triggering multiple commands on GNU/Linux (bug #1736).
    • Fixed [modify_side] share_vision=yes not doing anything (bug #2850).
    • Fixed regression where unit filters in [disable] weapon specials would not match the attacking unit.
    • Fixed images with no alpha channel rendering incorrectly.
    • Fixed unit selection not persisting between uses of Create Unit.
    • Fixed assertion when undoing actions in a synced context.
    • [filter_wml] no longer accepts [and] and [or] in addition to [not] since the implementation was non-functional.
    • Fixed some MP passwords being saved incorrectly (issue #2745)
    • Fixed AI not recruiting in some circumstances when there are only cheap units on the recall list.
    • Fixed sometimes being unable to join MP games with non-required eras.
    • Fixed locations not being added to the palette when loading a map (#1023)
  • v1.13.13 Changes

    ### Campaigns

    • Eastern Invasion
      • Fixed some Lua errors in S05.
    • The Hammer of Thursagan
      • Fixed a misplaced door image in S12.
    • Under the Burning Suns
      • Changed Sun Singer movetype from float to foot.
      • Added some Quenoth elf unit animations.
      • Hide technical terrains in the Help browser (Human Ship, Lava overlay). ### Language and i18n
    • Fixed many cases of interpolated strings in the engine possibly having their translations retrieved from the wrong textdomain and falling back to the English original if that failed (PR #2711, bug #2709, bug #2732).
    • Fixed parts of the MP game setup UI having their translations ignored by the game (bug #2709).
    • Fixed certain parts of the UI displaying unit stats and trait effects having incomplete translations (bug #2732).
    • Fixed "Level" label in unit descriptions in the help being untranslatable (bug #2732)
    • Fixed "Search" placeholder text in dialog item filters not being translatable (bug #2709, bug #2732).
    • Fixed "Time of Day Schedule" heading for the index for the ToD Schedule top-level help section, "Lawful Bonus", "Schedule" (back link to index) and an error message not being translatable.
    • Updated translations: British English, Chinese (Simplified), Czech, French, Scottish Gaelic, Spanish, Ukrainian ### Multiplayer
    • A New Land: Fixed the scenario being broken.
    • Dark Forecast: Fixed possible Lua error when attempting to spawn units. ### Miscellaneous and bug fixes
    • Fixed minimap buttons not doing anything (bug #2681)
    • Fixed events with an id but no name being rejected
    • Fixed assertion when using [inspect]
    • Fixed inability to deselect modifications in single-player
    • Fixed infinite loading screen when logging in with an invalid name
    • Improved UX in multiplayer when synced debug commands are used during a game.
    • Updated bundled Oldania font to version 1.007 (from 1.006).
    • Added bold and italic Oldania font variants.
    • Updated bundled DejaVu Sans fonts to version 2.37 (from 2.35).
    • Fixed [chat] not working during [delay] or animations.
    • Removed the Password Reminder option from the Login screen.
    • Removed (optional) requirement of libpng from SCons and CMake and the associated options as Wesnoth now uses SDL_image to write PNG files.
    • Fixed assertion when saving game events mid-event.
  • v1.13.12 Changes

    ### Security fixes

    • Disallowed access to blacklisted file paths such as hidden files and directories. ### Add-ons client
    • Addon upload progress bar now also works on Windows (bug #1439).
    • Fixed inability to cancel addon upload (bug #2591). ### Add-ons server
    • Added support for adding free-form comma-separated tags to add-ons in their publishing info (bug #2565).
    • Added support for overriding existing add-on attributes using the control FIFO. ### Campaigns
    • Northern Rebirth:
      • Fixed S06a Rakshas displaying incorrect portrait (issue #2569)
      • Fixed S12a invalid side error (issue #2569)
      • Fixed S13a incorrect leader when Eryssa is alive (issue #2569)
      • Fix Krash being brought back to life if he is dead
      • Appearance improvements for S04a 06a, 07a, 09a, 10a, 11a, 12a, 13a
      • Fix gold storing in S07a for S13a if retrieved
      • S04a, 05a, & S13a Make enemy units loyal so gold & events work properly ### Graphics
    • Updated default Time of Day schedule images.
    • New Heavy Infantryman attack animation by Zoomo.
    • New Elvish Sylph baseframe by Jetrel. ### Language and i18n
    • Updated translations: British English, Czech, Spanish ### Lua API
    • Add side_name to side proxy
    • Added wesnoth.custom_synced_commands table where you can register custom synced commands.
    • Add wesnoth.invoke_synced_command
    • Removed ai.synced_command() - replaced with the above two
    • wesnoth.end_turn() now allows to specify the next side
    • The new wml module is now considered mostly final. It has new remove_child and remove_children functions.
    • New wesnoth.persistent_tags table for more convenient custom save data (intended to replace game_events.on_load/save) ### User Interface
    • Improved outro screen.
    • Fixed a few cases of data not displaying in the MP Join Game screen.
    • Fixed required addon names not displaying properly when joining an MP game.
    • The Toggle Fullscreen hotkey now works everywhere. ### WML engine
    • Fixed units shown with [move_units_fake] disappearing between steps (bug #1516).
    • [modify_side] now supports side_name
    • [set_menu_item] no longer fires repeatedly if the player holds the hotkey (bug #1711). If you were relying on repeated firing, add repeat_on_hold=yes to [default_hotkey].
    • [set_variable] now supports prefix and suffix operations for string concatenation.
    • [effect] apply_to=attack now supports set_range
    • [cancel_action] now works in attack-related events.
    • [unit_type] upkeep= now works again. It was inadvertently broken during the 1.13 development cycle.
    • [filter_wml] now accepts [and] and [or] in addition to [not].
    • Added bar_offset_x/y in [unit_type].
    • The MP setup code no longer generates [side]s if the scenario has at least one side defined. ### Unit changes and balancing
    • Decreased cold resistance of Dune Burner line from 0% to -20%
    • Decreased cold resistance of Dune Soldier line from 0% to -10%
    • Add possibility for 'fearless' trait in Dune Soldier line
    • Increased pierce resistance of Dune Rover line from 0% to 10%
    • Increased impact resistance of Dune Piercer from 0% to 10%
    • Decreased Dune Piercer's XP to next level from 48 to 42
    • Increased Dune Riders's XP to next level from 39 to 42
    • Change mountain stats of Dune Marauder from impassable to 4 MP, 60% def
    • Increased cold resistance of Dune Marauder from -20% to 0%
    • Increased blade resistance of Dune Raider from 10% to 20%
    • Decreased hills defense of Dune Raider from 60% to 50% ### Miscellaneous and bug fixes
    • Fixed standing animation toggle not taking immediate effect (bug #1653).
    • Fixed error when de-assigning village with [capture_village].
    • Enabled the use of Open Type Font (.otf) fonts.
    • Fresh installs of the game will now open in fullscreen by default.
    • New game theme music by Mattias Westlund.
    • The unit advancement prompt is no longer shown for droided sides.
    • Fixed custom game titles being lost when reloading MP games.
    • The copy-to-clipboard function on the Lua console now produces plain text without Pango markup or entities for special characters (<, > and &) (bug #2434).
    • 'Turn Changed' desktop notifications in MP will now only display when human-controlled sides take control.
    • Fixed regression in 1.13.11 where completed events could fire again when reloading a save.
    • Fixed PNG images with an embedded palette displaying incorrectly.
    • It's now possible to save screenshots as JPEG (by changing the file extension before saving).
    • Fixed no_leader having no effect
    • Fixed units randomly being unable to move over merged terrains. ### Music and sound effects
    • Updated a few UI sounds.
  • v1.13.11 Changes

    ### Add-ons client

    • Added an order dropdown that allows you to sort add-ons by the time of latest update or original upload (issue #1747)
    • Players will now be prompted to update outdated dependencies alongside downloading missing ones when installing an add-on. ### Add-ons server
    • Empty passphrases from malfunctioning clients that do not provide or generate a passphrase otherwise are now rejected instead of treated as valid. ### Campaigns
    • The Cutscene_Minimal theme is now used in all dialog-only scenarios that have linger=no in [end_level].
    • An Orcish Incursion:
      • New story art.
    • A Tale of Two Brothers:
      • Added a full set of hints on easy difficulty.
    • Delfador's Memoirs:
      • Iliah-Malal can now be killed by either undead or Delfador in S19
      • S19 has been rebalanced to increase difficulty and allow player & enemy to field more units.
    • Descent into Darkness:
      • 'Endless Night' now has accurate & improved scenario objectives. It also has received improvements in dialog, map appearance, and difficulty.
      • S08/S09 A Small Favor 2/3 - Fixed bug preventing door operation/usage.
      • Fixed and improved appearance and handling of the wose.
      • Other minor fixes and improvements. ### Packaging
    • Renamed the target and binary for the Boost unit tests from test to boost_unit_tests. This quells warnings from CMake about reserved target names, and reduces confusion about which test is intended: the wesnoth executable or the standard shell command.
    • The CMake build system now uses standard Kitware-supported variables from the GNUInstallDirs module. Distributions might have to change the defaults to suit their FHS needs.
    • The previous addition of GNUInstallDirs necessitates a bumping of the CMake minimum requirements, which is now at 2.8.5. Most distributions already use a CMake version above 3.0, so this would only affect users of vintage CMake versions.
    • higher resolutions of the application icon have been added and are now stored in the hicolor icon theme's directory ### Language and i18n
    • Updated translations: British English, Chinese (Simplified), Czech, Italian, Spanish ### Lua API
    • New wesnoth.unit_types[] getters:
      • advances_to
      • advances_from
      • profile
      • small_profile
    • The wml module now offers another new way of accessing WML variables: wml.variables is a simple wrapper around wml.get|set_variable.
    • unit.id is now a modifiable field for off-map (Lua-only) units.
    • Allow moving on-map units by setting unit.x and unit.y fields, or with unit.loc = {x, y} or unit.loc = {x = x, y = y}
    • Added side.chose_random getter.
    • Lua GUI2 API: added support for slider callbacks via wesnoth.set_dialog_callback. ### Multiplayer
    • Dark Forecast: Fixed broken faction and leader selection.
    • Rename the Khalifate to Dunefolk. This includes renaming all the faction's units. ### Performance
    • GUI2 windows no longer redraw everything 50 times per second. This reduces CPU usage in fullscreen windows such as MP lobby by about 85 %.
    • Miscellaneous low-level optimizations in game rendering code, improving performance ingame by up to 50 %. ### Units
    • Changed resistances and hitpoints for Tentacle of the Deep. ### User Interface
    • Removed broken Unit Box and Widescreen themes.
    • Fixed a bug that partially prevented movement feedback announce messages to be displayed (UI regression bug #2130, affecting 1.13.8 and 1.13.10).
    • New, greatly simplified display of games in the MP Lobby.
    • Fixed individual Join/Observe buttons acting on the wrong game in the MP Lobby.
    • Greatly improved behavior of sliders.
    • Fixed crash when modifying an existing friend entry in Preferences.
    • Fixed players being unable to start campaigns in MP mode.
    • Added confirmation prompt when clearing map labels.
    • Added show_border= key to the [main_map_border] to control whether map borders draw. Right now this is utilized in the cutscene themes.
    • If [main_map_border] background_image= is empty, the game map background will be plain black.
    • New really nice HD main menu/storyscreen background. ### WFL Engine
    • A new string insert() function has been added, similar to replace(). ### WML Engine
    • Added a major_amla option in AMLAs to keep the XP bar teal-white rather than purple for AMLAs that behave similar to regular advancements. (for example, Quenoth Youth in UtBS or similar unit lines)
    • File paths with backslashes are no longer allowed. This ensures that a UMC author can't accidentally use them and make an add-on that breaks on GNU/Linux and macOS.
    • File paths are now case sensitive even on Windows.
    • [show_if] is now usable in the [objectives] subtag [gold_carryover].
    • Macro SCEPTRE_OF_FIRE_EFFECT damage increased to 15x4 so Sceptre is an improvement over the uncut ruby of fire (14x4) in TRoW.
    • Added [lua] as a conditional tag, with identical syntax. The code in such a tag must return a true or false value.
    • Lua errors now cause as a condition to fail instead of pass.
    • New formula= key in [set_variable] allows evaluating a WFL formula with the variable, which may be either a scalar or a container.
    • A missing [event] name= key will now raise a WML error instead of being silently ignored.
    • Units hidden with [hide_unit] will remain hidden after reloading saves.
    • Fixed regression where most SUF keys would match all units if given "" as a value. ### Miscellaneous and bug fixes
    • Suggested save file names now use spaces instead of underscores.
    • Fixed crash after canceling add-on download (bug #2203)
    • Fixed ingame help showing units you haven't encountered (bug #2135)
    • Fixed the opacity IPF resetting to 0 if the value given was 100% or greater (bug #2185).
    • Fix recalls updating shroud immediately when "Delay Shroud Updates" is set (bug #2196)
    • Fixed not being able to undo previous moves after entering planning mode (bug #2303)
    • Fixed image cache being shared between campaigns.
  • v1.13.10 Changes

    ### Add-ons client

    • A list of illegal filenames is displayed if any are found by the server when uploading. ### Add-ons server
    • A list of illegal filenames is sent to the client if any are found during the upload validation process. Only clients supporting this new functionality can display the list.
    • Fix an issue where the implementation of the hashing function used for add-on passphrases was changed since 1.13.8, breaking existing hashes (bug #2068). ### Campaigns
    • Delfador's Memoirs:
      • Clarified and fixed objectives in many places.
      • Improved appearance and flow of dialog in several places.
      • Some minor gameplay changes to improve the story.
      • Delfador now progresses properly from Mage Journeyman to Elder Mage.
      • Fixed some other bugs.
      • S07, A Night in the Swamp has been rebalanced on easy & hard.
      • S09, Houses of the Dead, has been rebalanced.
      • S18, The Portal of Doom, has been rebalanced.
      • Iliah-Malal is now an Ancient Lich in S18 & 19. ### Language and i18n
    • Updated translations: British English ### Lua API
    • Upgrade to Lua 5.3.4. ### Multiplayer
    • Fixed a bug where the client would return to titlescreen on receiving a redirect message from the server, which made connecting to the official server via the "connect to official server" button impossible. ### Miscellaneous and Bug Fixes
    • Updated our included Spirit Po version from 1.0.1 to 1.1.2.
    • Fix idle AI being replaced by default AI under certain circumstances on loading of mid-scenario saves (bug #1955)
    • Fix rare AI crashes in the move-to-any-target candidate action and the Fast Micro AI
    • Fix poisoner FAI to prevent flood of error messages in Legend of Wesmere (bug #1999)
  • v1.13.9 Changes

    ### Add-ons client

    • Fix HTML injection exploit in the wesnoth_addon_manager web index generation functionality. ### Campaigns
    • Reordered beginner campaigns to be friendlier to new players.
    • Delfador's Memoirs:
      • Replaced incorrect 'Defeat all enemies' objectives with more specific 'Defeat all enemy leaders'.
      • Increased difficulty, clarified objectives, & improved feel of S21 & S22.
      • Riders are now guaranteed to go for a signpost in S21 on all levels.
    • Heir to the Throne:
      • Fixed thieves in 'Siege of Elensefar' getting duplicated.
      • Fixed Void Armor not doing anything.
      • Fixed translatibility of countdown in 'Test of the Clans'.
    • Northern Rebirth:
      • Fixed backdoor lever opening the wrong location in 'The Pursuit'.
    • Secrets of the Ancients:
    • Under the Burning Suns:
      • Fixed crash in 'Out of the Frying Pan'.
      • New unit sprites: Quenoth Mystic line, Quenoth Flanker line, Flesh Golem.
      • Fixed Ethereal Shadow and Ethereal Nightgaunt having nightstalk even when they shouldn't.
      • Balance changes to the Quenoth elves:
        • Formation ability now has looser adjacency requirements.
        • Quenoth Scouts have a non-slowing sling at lvl 1 instead of bolas.
        • Adjusted stats of some units. ### Graphics
    • Added portrait for Giant Rat.
    • Fixed transparency artifacts in scaled portraits and other message images (issue #1570).
    • Fixed issue with jumpy animations on faster speeds (issue #1565).
    • Added some new item and scenery images ### Language and i18n
    • Updated translations: British English, Chinese (Simplified), Italian, Polish, Scottish Gaelic, Slovak, Spanish ### Lua API
    • Add wesnoth.format function to substitute variables into a string.
    • Add wesnoth.format_conjunct_list and wesnoth.format_disjunct_list.
    • New global "wml" table groups together all the functions for working with WML tables, and its subtable "wml.variable" groups functions for working with WML variables. Most of these are functions previously found only in helper.lua; they no longer need a require to use.
    • Warnings for using deprecated Lua functions now only appear in debug mode.
    • wesnoth.game_config is now accessible in application and mapgen kernels, though some of its contents are missing.
    • New extra argument to wesnoth.match_location and wesnoth.get_locations allows specifying the teleport_unit.
    • Support the extra wesnoth.match_unit arguments also in wesnoth.get_units
    • Fix wesnoth.put_unit not correctly deciding whether to fire the unit placed event in some situations
    • wesnoth.debug() can now be called from map generators or plugins. It is also deprecated, however; you should use wml.tostring() instead. ### Multiplayer
    • When set to remember your password, Wesnoth now encrypts it. It is still possible to obtain the password from preferences, but it's no longer as trivial as before.
    • Fixed crash when loading a replay stored on the server (Bug #1762)
    • Fixed delay or clients getting stuck when starting a mp game (Bug #1674)
    • Fix bug where leader can become unable to be killed (issue #1666) ### Performance
    • Rewrote the FPS cap implementation. This greatly improves smoothness ingame.
    • Each invalidated hex is now only redrawn once, not twice. This almost halves CPU usage ingame.
    • Implemented GUI canvas caching. It speeds up multiple areas, but especially the story screen. ### Terrains
      • Added ruined version of encampment terrain.
      • New stone floor terrain.
      • Gates now have new terrain codes to grant more control for map makers. The old codes are now deprecated (issue #1839) ### Units
    • Added new lvl 0 Giant Scorpling, leveling into the Giant Scorpion.
    • Tweak some costs for lvl 3 units. ### User Interface
    • Fixed loyal and aged traits missing from help (issue #1935).
    • Unit recall dialog now sorts the units by both level and required XP for their next level-up (issue #1738).
    • Enable the use of tab to switch between text fields in most dialogs.
    • Color-code modifiers in trait tooltips
    • Translation teams in credits are now listed in alphabetical order of the localized language name (rather than the English language name).
    • Allow deleting saves with the Delete key in the Load dialog.
    • Fixed team selection screen often ignoring attempts to scroll (bug #1632).
    • Input Method Editor support in most textboxes (except in-game chat)
    • Campaign dialog now uses different-coloured victory wreaths depending on the difficulty you beat the campaign on
    • Campaign dialog can now be sorted in alphabetical or chronological order
    • Fixed a number of issues with hotkeys
    • Fixed the viewport being moved when changing the zoom level
    • Fixed an occasional interface hang where only the menus work
    • Trait description tooltips now color-code modifiers
    • Fix about window not showing Mac notifications as available
    • Add descriptive tooltips for all text elements in the top status bar
    • The current screen position is now saved in savefiles
    • Removed emacs keybindings in text fields (Ctrl+A, Ctrl+U, Ctrl+E) Ctrl+A now selects all text in the field.
    • Fix addon manager closing when canceling an operation
    • Addons can now be filtered to show only publishable addons ### WFL Engine
    • Add owner key to terrain space callable, for villages
    • Location formulas in [tunnel] now have a teleport_unit variable
    • Fix a crash when attempting to call a non-existent function
    • The following previously FormulaAI-exclusive functions are now also available in filter formulas (SUF, SLF, SSF, SWF): adjacent_locs, location_in_radius, get_unit_type, unit_at, defense_on, chance_to_hit, movement_cost
    • New builtin functions for manipulating locations (available to all formulas): adjacent_locs, are_adjacent, relative_dir, direction_from, rotate_loc_around
    • New enemy_of function checks if its second argument is an enemy of the first Arguments can be side or unit objects, or integer side indices (1..n) ### WML Engine
    • If ai_algorithm is used in [modify_side][ai], it now replaces the whole AI with the contents of [modify_side][ai], instead of appending these parameters.
    • New [credits_group] tag can be used by non-campaign addons to group several [about] tags under a single header. This is a toplevel tag, not a subtag of [era] or [modification].
    • An empty id key in SUF no longer matches all units; instead, it matches none.
    • Fix [primary_attack] and [secondary_attack] in [kill]
    • Fix [kill] not affecting recall list units
    • Fix [scroll] with omitted x or y
    • Fix [story] not showing if all parts are conditional
    • Fix some hotkeys not working (issues #1737 and #1769)
    • New vision_cost and jamming_cost keys in SUF
    • Integer SUF keys (eg level) now accept a list of ranges
    • Fix $other_unit SUF variable being unavailable in nested [and] [or] [not]
    • Unit ability values can now be specified with WFL
    • The {ABILITY_TELEPORT} macro no longer uses internal variable substitution, meaning that it can be used in an event without specifying delayed_variable_substitution=yes. (This also applies to {ABILITY_BACKSTAB} and {ABILITY_LEADERSHIP}.)
    • Add fire_event key to [unit] which determines whether to fire a unit placed event.
    • [resolution] window_width/height now specifies the minimum window size for that resolution to be chosen
    • formula code is now supported in abilities and weapon specials (fr #1436)
    • The allow_new_game= in [scenario] now defaults to false (it still defaults to true in [multiplayer])
    • Add [cancel_action] (bug #1427)
    • Allowed TerrainGraphicsWML random_start= to optionally take a positive integer to limit the range of the random shift of the animation start time
    • new attributes mp_village_gold, mp_village_support, mp_shroud, mp_fog in [multiplayer] that are used as default values for the corresponding attributes in [side] ### Miscellaneous and Bug Fixes
    • Add --report/-R command line switch for printing the same report from the Game Version dialog's clipboard function to stdout.
    • Fixed programmatically killed unit flashing after its death animation
    • On GNU/Linux the game no longer minimizes when it loses focus in fullscreen mode (bug #1606)
    • Fixed whiteboard crash on delete action with multiple moves (bug #1842)
    • Fix units being unable to step on hexes with too high movecosts (bug #1473)
    • Improved and more detailed FPS display
    • Fix minimap being sometimes black in mp create (bug #1484)
    • Optimized unit filters
    • Fixed bug #1837 empty tags missing in [store_unit]
    • Fixed preferences not being saved if they weren't in the currently selected tab when the settings dialog was closed.