The Battle for Wesnoth v1.15.13 Release Notes
-
### Add-ons client
- The details panel now shows the list of tags in each add-on.
- Added a filter based on tags. ### Lua API
- Added
pango_color
to thewesnoth.colors
table, for easy use in formatted text. - Add new function
filesystem.resolve_asset
to convert[binary_path]
relative paths to data-relative paths. - Add new function
filesystem.have_asset
which can determine if an image or sound exists. wesnoth.have_file
,wesnoth.read_file
,wesnoth.image_size
moved to newfilesystem
library- Add a more advanced way of manipulating version strings via
wesnoth.version
constructor function. - Add a
wesnoth.scenario
data module that consolidates everything there is to know about the current scenario. Much of this information was previously available throughwesnoth.game_config
, but there are some new details too. - Fixed a regression introduced in 1.15.5 causing GUI2 widgets set to a hidden state to remain visible but not able to be interacted with.
- Fixed a regression introduced in 1.15.5 causing GUI2 listboxes to break when cleared and re-filled under certain circumstances. ### Packaging
- Increased minimum required version of SDL to 2.0.8 (PR #5736). ### Translations
- Updated translations: British English, Czech, Dutch, Italian, Russian. ### Units
- Horses added
- Seahorse added
- Zombie horse variation added
- Update piglet/boar graphics ### User interface
- The multiplayer "turns over" dialog now uses each team's colors when showing teams' names. ### WML Engine
- Modify implementation of overwrite_specials attribute for replace yes/no parameter by none/one_side/both_sides and select abilities used like weapons and specials who must be overwrited(owned by fighter where special applied or both)
- Add a
ability_id_active
attribute to[filter]
[terrain_mask]
now acceptsmask_file
as an alternative to an inline mask. The file is loaded from the same place asmap_file
in the[scenario]
tag (ie, a maps/ subdirectory of your binary path). Anyone who prefers to keep masks separate from regular maps is free to make a subdirectory for their masks (or just keep all their masks inline).[effect]apply_to=movement
now always affects vision too, except when given theapply_to_vision=no
attribute ### Miscellaneous and Bug Fixes- More optimization in the UI drawing code, fixes the crash displaying the full credits (issue #5043).
- Made GUI.pyw compatible with Python 3.9 (issue #5719).
- Removed workarounds for bugs affecting older SDL 2.0 versions, including an extra copy of the game screen made during gamemap scrolling (PR #5736).
- FPS values calculated when the :fps or :benchmark are now written to a file which can then be used to track FPS values over time.
- Removed old image optimisation scripts, as there's a rewrite in Python.