The Battle for Wesnoth v1.9.6 Release Notes

  • ### Campaigns

    • The Hammer of Thursagan:
    • Portraits:
      • Added portrait for Khalifate Hakim.
    • Terrains:
      • New Igloo village ### Language and i18n
    • Updated translations: Afrikaans, British English, Dutch, French, Galician, German, Greek, Hungarian, Irish, Japanese, Latin, Lithuanian, Old English, Portuguese (Brazil), Slovak, Spanish, Swedish, Vietnamese ### Lua API
    • max_attacks (read) and attacks_left (read/write) field of lua proxy units
    • new function wesnoth.compare_versions
    • new function wesnoth.get_sides ### Multiplayer
    • New era: the default+Khalifate era adds a new faction for multiplayer play.
    • New maps: 2p Thousand Stings Garrison, 2p Arcanclave Citadel, 6p Volcano.
    • Updated maps: Caves of the Basilisk, 2p Hamlets, The Freelands, Silverhead Crossing, Sablestone Delta, Fallenstar Lake, Den of Onis. ### Unit changes and balancing
    • Increased the pierce attack of the Orc Archer from 5-3 to 6-3.
    • Decreased the HP of the Cavalryman from 38 to 34.
    • Decreased the HP of the Dragoon from 53 to 49.
    • Decreased the HP of the Cavalier from 68 to 64.
    • Changed the 'feral' trait to give 50% instead of 40% defense on villages. ### User interface
    • Patch #2625: added a GUI interface to changing control in multiplayer games. The command to access it is currently :give_control ### WML engine
    • Patch #2610: changed default for turns in [scenario] tag to -1 (unlimited)
    • Introduced [recall]check_passability=yes|no key (default yes) for placing units only on suitable terrain when recalling.
    • Extended [heal_unit] to also "heal" moves, attacks, statuses and several units at once. ### Miscellaneous and bugfixes
    • Changed : replaced all sticky excpetions by lua jailbreak exceptions (fixes bug #17743).
    • Applied patch #2611: removed redundant own_side attribute
    • Applied patch #2600: improved MP creation screen logging
    • Added: New gui2 iterator framework.
    • Patch #2624: Solved enemy leaders never appearing on status table on foggy/shrouded maps, even when visible.
    • Fix linker issues with cmake and scons.