The Battle for Wesnoth v1.10.0 Release Notes

  • ### Campaigns

    • Legend of Wesmere:
      • Scenario 03: Fixed bug #19067: Control over Galtrid's side stays with the player after the arrival of Kalenz
      • Scenario 22: Fixed bug #19236: Cleodil was missing and no recall list
    • An Orcish Incursion:
      • Scenario 3: select a new unit with the Adviser (sic) role for dialogs if the original unit selected at the start of the scenario died
    • Under the Burning Suns:
      • Scenario 5: Fixed bug #19303: one of the dwarves was spawning in a wall.
    • The Rise of Wesnoth:
      • Peoples in Decline: fixed a message not shown when the Sea Serpent appears ### Editor
    • Added Etheral Abyss terrain (Qxua) to the Cave category, too
    • Updated the terrain palette icons for winter/fall single or mixed forested hills so they show the default base Hhd instead of Hh ### Graphics
    • Fixed some spearman attack animations being too slow in some directions ### Language and i18n
    • Updated translations: Chinese (Simplified), Chinese (Traditional), Czech, Finnish, French, Galician, German, Hungarian, Italian, Latin, Lithuanian, Old English, Polish, Serbian, Slovak, Spanish ### Lua API
    • Extend and improve wesnoth.select_hex, deprecate wesnoth.highlight_hex ### Multiplayer
    • Allow tab completion of player names in commands (bug #19284)
    • Fixed bug #19260: 'villages_value' -> 'village_value' in 5p_The_Wilderlands
    • Fixed eras other than the default breaking 2p_Hornshark_Island. If a player has a faction not in the default era, a standard set of units (aimed at Khalifate) is used now.
    • Fixed bug #19083: allow attack to happen normally without causing OOS if turn time runs out in attack selection dialog.
    • Fix some unit images being cropped in 2p_Aethermaw ### Terrain
    • Removed tags ignored by engine (as reported by lipk in http://forums.wesnoth.org/viewtopic.php?f=21&t=35832 )
    • Fixed bug #18601: change swamp water so it looks as good as it did in 1.8 ### User interface
    • Draw gold hex cursor above all terrain when no unit visible ### WML engine
    • Improve [select_unit] to match its original intention (bug #19224)
    • Improve error handling in case of invalid maps passed to [replace_map] or [terrain_mask]
    • Disable wml menu items in linger mode without debug mode (bug #16262) ### Whiteboard
    • Fixed bug #18635: Percentage not displayed for units selected at their future position
    • Fixed bug #19142: attacks can be simulated between units (for which this shouldn't be possible)
    • Fixed bug #19221: Assert when a whiteboard move-attack wins a scenario
    • Fixed bug #19222: After 'delete planned action', the unit is almost invisible
    • Fixed turn not finishing when moves were planned for future turns ### Miscellaneous and bug fixes
    • Fixed wmlindent writing CRLF end of lines on windows
    • Fix tutorial units without xp bar
    • Reset game credits instead of appending on WML cache refresh (bug #19292)
    • Fix wmllint check for "unknown xy referred to by id" not working