The Battle for Wesnoth v1.9.14 Release Notes

  • ### AI

    • Fixed bug #18962 and bug #19214: AI leaders are no longer slow to select attacks. ### Campaigns
    • Sceptre of Fire:
      • New set of portraits ### Editor
    • Fixed overpainting of transparent tile icons on the editor palettes on the sidebar
    • Fixed terrain palette shrinking to the size of small categories when switching maps (bug #19218)
    • Fixed various crashes related to drawing/filling operations (bug #18928) ### Language and i18n
    • Changed font used for CJK languages to DroidSans
    • Updated translations: British English, Chinese (Simplified), Czech, Dutch, Estonian, French, Galician, German, Hungarian, Latin, Norwegian, Serbian, Slovak, Spanish ### WML engine
    • Fix store_unit clearing the used variable before its filter can reference it (bug #19203)
    • Check for argument image file existence before creating a MASK or BLIT image mod (bug #19208)
    • New key [object]delayed_variable_substitution=yes|no (default no) as a workaround for bug #18893 (fixes bug #19225)
    • Made empty {} preprocessor directives be handled more gracefully (bug #19233)
    • Fixed bug #19213: [harm_unit] incorrectly uses ToD bonus
    • The turn bell and autosaves are not triggered anymore in certain situations after [endlevel] has been issued ### Miscellaneous and bug fixes
    • Fixed bug #19032: Poison and level up AI defense placement calculation
    • Fixed bug #19245: wesnoth(6) man page doesn't describe the --campaign* options correctly
    • Enable local ToD lighting option by default.