The Battle for Wesnoth v1.9.13 Release Notes
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### Campaigns
- Northern Rebirth:
- Infested Caves: integrated sighted events with moveto events
- To the Mines: fixed Hamel not having the hero overlay
- Clearing the Mines: fixed Dwarves recruitment not being disallowed upon winning
- The Pursuit: integrated a sighted event with moveto event
- The Pursuit: replaced another sighted event with ON_SIGHTING
- Elvish Princess: fixed Ro'Arthian and Ro'Sothian not having the hero overlay
- Introductions: used ON_SIGHTING instead of sighted event
- Stolen Gold: gave Krash the expendable leader overlay
- Stolen Gold: fixed one of the two loyal Drakes having two IDs
- Stolen Gold: fixed Hidel missing his portrait
- Get the Gold: gave Eryssa the expendable leader overlay
- The Eastern Flank: made the Gryphon fly away and then return
- Showdown: removed hero overlay from Ro'Arthian and Ro'Sothian when they are leaders
- Showdown: fixed Hamel's death not causing defeat
- Epilogue: fixed music not being played
- Eastern Invasion:
- The Escape Tunnel: integrated sighted event with moveto event
- Captured: integrated a sighted event with moveto event
- Weldyn Besieged: fixed a typo in Konrad's last breath event
- Sceptre of Fire:
- Caverns of Flame: integrated a sighted event with moveto event
- Son of the Black Eye:
- The Desert of Death: integrated a sighted event with moveto event
- Legend of Wesmere:
- Ka'lian Under Attack: fixed a lua error in AI code ### Editor
- Fixed missing brightening of selected hexes under the brush ### Language and i18n
- Updated translations: British English, Czech, Dutch, French, Galician, German, Hungarian, Korean, Latin, Lithuanian, Old English, Polish, Russian, Serbian ### Multiplayer
- Fix user interface set to side 1 when entering linger mode (bug #15847) ### Unit changes and balancing
- Changed the Lancer's and the Deathblade's AMLA requirements to conform to the current AMLA standards ### User interface
- Removed blur from the add-ons description dialog
- Fixed bug #19121: Make click dismiss work properly.
- Fixed bug #17961 and #18686: Shows of big portraits on smaller screens.
- Fixed bug #19118: Default theme: coordinates overlap with the clock status panel on small horizontal resolutions. Also fixed for the widescreeen theme.
- Made it so that "AM"/"PM" show up in the default and widescreen themes on the lowest supported resolutions. ### Whiteboard
- Display turn numbers on multi-turn planned moves
- Fix attacks not finishing but still being transmitted over the network when executing all actions ### WML engine
- Fixed: ~L() not handling lightmap having different width. Now rescaled. ### Miscellaneous and bug fixes
- Fixed: compilation with clang 3.0 in C++11 mode.
- Changed: Sort order of campaigns uses a stable sort now.
- Fixed bug #18832: Fixed ~BLIT() to access images out of bounds.
- Fixed: ToD local light for RGB values bigger than 128.
- Fixed: hex-cut of images in :layers debug tool. Also removed empty images
- Forward ported a new version of multiplayer chat log history dialog
- Fixed bug #19188: Turn dialog always speaks of Konrad in tutorial
- Added: NativeClient port.
- Fixed: crash when using fullscreen on Mac OS using SDL nightly builds.
- Optimized screen update (zooming, ToD change, etc)
- Optimized framerate by removing a lot of empty terrain images
- Optimized perfomance cost of complex local ToD areas
- Fixed bug #16571: Multiplayer login error with certain username or password formats
- Northern Rebirth: