The Battle for Wesnoth v1.16.0 Release Notes
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### Campaigns
- Sceptre of Fire
- S06: Fix some WML variable handling causing autodefeat in S06 or rune-equip bugs in a later scenario (issue #6146)
- Under the Burning Suns
- S05: Avoid village just taken by the player being re-assigned to the enemy (issue #6187) ### Lua API
- Fixed
wesnoth.audio.volume = N
always setting volume to 0. ### Translations - Updated translations: British English, Czech, Finnish, Italian, Japanese, Portuguese (Brazil), Spanish. ### User interface
- Don't display the locale API identifier on the Language button (issue #6205). ### Miscellaneous and Bug Fixes
- Fix the engine exiting immediately due to a corrupt .mo file (issue #6194)
- When showing [message] with [options] but no default, highlight the first one (issue #6038)
- Ensure that [modify_unit] has some expected side-effects of unstoring a unit (issues #4978 and #5133)
- Sceptre of Fire