The Battle for Wesnoth v1.16.0 Release Notes

  • ### Campaigns

    • Sceptre of Fire
      • S06: Fix some WML variable handling causing autodefeat in S06 or rune-equip bugs in a later scenario (issue #6146)
    • Under the Burning Suns
      • S05: Avoid village just taken by the player being re-assigned to the enemy (issue #6187) ### Lua API
    • Fixed wesnoth.audio.volume = N always setting volume to 0. ### Translations
    • Updated translations: British English, Czech, Finnish, Italian, Japanese, Portuguese (Brazil), Spanish. ### User interface
    • Don't display the locale API identifier on the Language button (issue #6205). ### Miscellaneous and Bug Fixes
    • Fix the engine exiting immediately due to a corrupt .mo file (issue #6194)
    • When showing [message] with [options] but no default, highlight the first one (issue #6038)
    • Ensure that [modify_unit] has some expected side-effects of unstoring a unit (issues #4978 and #5133)