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Changelog History
Page 20
Changelog History
Page 20
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v0.7.9 Changes
- new campaign: The Eastern Invasion (Loyalists, 15 scenarios)
- compiling requires SDL version >= 1.2.7
- user interface improvements:
- tip of the day
- added new help strings
- new attack dialog
- new load game dialog
- made 'end turn for active unit' (pressing ) recoverable
- in game load game: menu -> load game
- gamma correction
- skip AI moves option
- show haloing effects option
- resized some dialogs
- improved and added new graphics: units, attacks animations, healing animations, attack icons, encampment, castle, haloes
- scenario balancing for 'Heir to the Throne' campaign:
- Elves Besieged
- Isle of Anduin
- The Siege of Elensefar
- Crossroads
- Valley of Death
- Ford of Abezz
- Dwarven Doors
- Northern Winter
- Valley of Statues
- new units
- Cavalier
- Drake Burner
- Drake Clasher
- Drake Fighter
- Drake Guard
- Drake Mage
- Drake Petit
- Drake Slave
- Drake Warrior
- Dwarvish Dragonguard
- Dwarvish Runemaster
- Sergeant
- Silver Mage
- Vampire Lady
- Young Ogre
- removed Dark Apprentice, Evil Necromancer and Soldier as they are no longer used (replaced by Initiate, Deathmaster and Spearman)
- Yeti's race changed to monster
- nenamed 'Cavalry' to 'Cavalryman'
- renamed 'Goblin Direwolver' to 'Direwolf Rider'
- renamed 'Heavy Infantry' to 'Heavy Infantryman'
- renamed 'Orcish Crossbow' to 'Orcish Crossbowman'
- unit balancing:
- Ancient Wose: increased cost
- Ancient Lich: reduced hitpoints, reduced ranged damage
- Arch Mage: reduced hitpoints, reduced ranged damage, removed teleport ability
- Battle Princess: reduced melee damage
- Deathmaster: reduced ranged damage
- Death Knight: reduced melee damage
- Demilich: reduced ranged damage
- Dwarvish Berserker: reduced cost
- Dwarvish Lord: reduced melee damage
- Dwarvish Steelclad: increased cost
- Elder Mage: reduced hitpoints, increased cost
- Elvish Avenger: reduced number of melee attacks
- Elvish Champion: reduced melee damage
- Elvish Lord: reduced melee damage
- Elvish Marshal: reduced melee damage, reduced number of ranged attacks
- Direwolf Rider: increased melee damage, reduced number of melee attacks
- Great Mage: reduced melee damage, reduced ranged damage, removed teleport ability
- Halbardier: reduced melee damages, gave 'first strike' ability
- Heavy Infantry: reduced melee damage
- Initiate: reduced ranged damage
- Iron Mauler: reduced melee damage
- Lord: reduced melee damage
- Mage of Light: reduced ranged damage
- Master Bowman: reduced ranged damage
- Orcish Warlord: reduced melee damage
- Pikeman: reduced melee damage, gave 'first strike' ability
- Princess: reduced melee damage
- Rogue: increased melee damage
- Royal Guard: reduced melee damage
- Shock Trooper: reduced melee damage
- Spearman: reduced ranged damage, gave 'first strike' ability
- Wose: increased cost
- language fixes and polishing (english)
- translation updates:
- dutch
- french
- multiplayer improvements:
- balanced 'King of the Hill' map
- improved village naming
- AI improvements
- added new AI parameters
- various AI improvements
- editor improvements:
- new brush image, file chooser folder image
- changed menu names to 'file' and 'edit'
- delete file button in file chooser
- two terrains may now be selected in the palette, one is used for filling when moving selections and cutting/pasting and will be used when drawing with the right button
- removed context menu, function of the left button is chosen in the right panel and operations that do not need a location to work are chosen from an additional menu
- added a new level of brightened images
- support for translations
- fixed proper checks for validity not being done when loading or reverting a map
- fixed mouse wheel and middle-click not working as within the game when used on map area
- fixed BeOS crash in map editor
- fixed the problem where the same sequence of random maps was generated
- fixed a problem where the hotkeys from the game would appear in the editor
- fixed a problem where the selected terrain and brush size was not remembered through operations that affected the whole map, such as flip and resize
- fixed a problem where the palettes in the editor would not refresh correctly after the windows was resized
- fixed editor handing different color depths incorrectly
- new item: trapdoor
- continue_no_save feature
- added WML feature to append an element to another using [+element] syntax
- made userdata/data/utils loaded in early in game.cfg to allow scenario designers to define utility files
- names for Nagas
- fixed multiline text box not wrapping lines at word boundaries
- fixed loading/saving of multiplayer games that have a double-quote (") in the chat text
- fixed spaces following non-ASCII characters disappearing in intro (#9163)
- fixed clashing IDs in 'Blackwater Port'
- fixed a bug where alpha disappeared from multi-hex .png files on loading sub-tiles
- fixed terrain not updating correctly when dynamicly changed via the WML [terrain] event (#9237)
- fixed the "random probability" in "terrain-graphics" rules not being random enough
- fixed builder code failing when asked for hexed outside the map (#9168)
- fixed crash when undoing moves
- fixed incorrect positioning of haloes
- fixed crash in wesnothd
- made intro.cpp use the unicode routines in language.cpp to split UTF-8 sequences in character
- added support for animated on-map items
- added support for different colour depths
- added a cut_surface function in sdl_utils, that extracts a surface "subset" from another surface
- improved terrain transition code
- updated terrain-graphics.cfg file to use modules in sub-directory to reduce bloat in the main file
- terrain builder code optimizations
- added macros so that keep graphics are now selected according to the adjacent castle tiles
- added XCF source files and some tools for castle building, these can be found in tools/
- moved weapon icons to their own hierarchy: images/attacks/
- moved projectiles/missiles to their own hierarchy: images/projectiles/
- increased the horizontal padding of button widgets when having a label that is wider than the minimum width
- added a trigger to the test map, when activated Orc leader can recruit
- decreased size of saved games by removing some unnecessary information
- converted all scenarios to new AI syntax
- removed unnecessary diagnostic
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v0.7.8 Changes
- changed experience gauge, it is now shown next to hitpoints bar
- search works with coordinates, use it like: /30,15
- weapon type's tooltip shows its effectiveness against all known enemies on the battlefield
- improved and added new character portraits, unit images, attack icons, missile images, fog and shroud images
- halo effects
- new sounds
- enhanced blade, impact and cold resistance for Cavalry and Dragoon
- scenario balancing for 'Heir to the Throne' campaign:
- Crossroads
- Valley of Death
- scenario balancing for 'The Dark Hordes' campaign:
- A New Chance
- scenario balancing for 'Son of the Black Eye' campaign:
- Shan Taum the Smug
- multiplayer improvements
- added 'share maps' option
- alt-m to chat public
- shift-m to chat with allies
- showing basic game settings
- random map option to build road between castles
- improved random map generator speed
- naming of villages and terrain features on random maps
- user written maps can be easily loaded as scenarios in multiplayer
- added facility to play maps in multiplayer that don't have scenario data specified for them
- lobby sound effects for new messages, players joining and departing lobby
- in game creation player slots are now occupied by 'computer player' as default
- empty player slots, allowing empty castles
- editor improvements:
- added flipping
- starting positions now move as they should through copy/paste and click-and-drag
- random map generator settings are now saved through generations
- fixed labels on map being visible through certain dialogs
- cleaned up editor theme
- translation updates:
- french
- polish
- spanish
- AI improvements
- improved grouping
- made grouping behaviour configurable
- added defensive grouping
- fixed crash when generating a map with 0 villages
- fixed map (shroud) and statistics sharing not working between allies
- fixed AI getting stuck and never finish making its move
- fixed units in swamp villages being submerged
- fixed resizing and changing video modes not working while in lobby
- fixed hotkeys not working while in lobby
- fixed saving being impossible when save games have accented characters on MacOSX
- fixed segfault in random map generation
- fixed Out of Sync bugs
- fixed bug where pressing 'n' while a unit is attacking would transfer damage to another unit
- fixed entering a chat message while the message is selected would keep the area selected, and cause a crash upon next keypress (#9114)
- fixed chat messages being dropped
- fixed text ellipsis (triple dot being added after too long text) not being UTF-8-aware
- fixed invalid UTF-8 sequences being generated by wstring_to_utf8, causing display bugs with some accented characters on some platforms
- fixed word_wrap_text not being UTF-8 aware
- ignore unicode value of cursor-moving keys in text boxes (arrow keys, home, end); so they do not cause problems in platforms where SDL puts one (that is: MacOSX)
- removed alpha keyword from unit data, changed image files to have it
- added font::make_text_ellipsis function, that works like word_wrap_text, but instead adds ellipsis on too long text
- changed portable_isspace() so it only returns true on ASCII spaces
- including a directory in WML will recurse into subdirs
- WML support for '~' notation to include files in ~/.wesnoth/data
- support for different images for unit movement
- weslang, to help translation updates
- added file choose widget
- small changes to package description in Slacknoth
- removed unnecessary voluminous diagnostics
- code refactoring
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v0.7.7 Changes
- added 'search' action which goes through labels and unit names, hotkey is '/'
- added 'continue move' action, hotkey is 't'
- made game more responsive when AI or another player is playing
- 'end of turn' sanity check
- added experience gauge, meld with hit points gauge
- support different resolutions for 'fullscreen' and 'windowed'
- various UI cleanups
- added and improved village images, hill images, unit images, healing images
- resized ellipses and made them float on top of water when unit is partially submerged
- General melee damage increased
- Elvish Outrider made 3rd level unit, increased hitpoins and ranged attack damage
- Goblin Pillager melee damage increased
- renamed Lizardman to Saurian
- regeneration replaced with skirmish for Saurians
- new units:
- Elvish Rider
- Saurian Warrior
- Necrophage
- new scenario for 'Son of the Black Eye' campaign:
- Saving Inarix
- new scenario for 'The Dark Hordes' campaign:
- A New Chance
- scenario balancing for 'Heir to the Throne' campaign:
- Bay of Pearls
- Blackwater Port
- Isle of Anduin
- Isle of the Damned
- Muff Malal's Peninsula
- Princess of Wesnoth
- scenario balancing for 'Son of the Black Eye' campaign:
- Towards Mountains of Haag
- To The Harbour of Tirigaz
- Black Flag
- Desert of Death
- End of Peace
- Silent Forest
- The Siege of Barag Gor
- translation updates:
- french
- spanish
- AI improvements
- fighting with leader
- teached AI that all keeps can be used for recruiting, not just his home keep
- share castle with allies, make room for ally leader to recruit
- various improvements to make AI smarter
- added recruitment_ignore_bad_movement option
- added recruitment_ignore_bad_combat option
- multiplayer improvements
- Wesbowl
- King of the Hill
- added scrolling and wrapping support for chat in lobby
- shared vision option
- made village placement fairer in random map generation
- game setup improvements
- random maps have now less forest
- editor improvements:
- added map resizing
- added revert from disk functionality
- selection of terrain is kept through undo and redo operations
- preferences dialog
- setting and removal of starting positions are now undoable operations
- fixed name of the currently selected terrain not being displayed
- fixed compile problems on some architectures
- code cleanups
- implemented multi-hex tiles
- implemented 'not' tags in WML unit filters
- fixed 'show enemy moves' and 'best possible enemy moves' showing in context menu when no enemies visible
- fixed resizing window in the title screen not working properly
- fixed basic hotkeys not working in title screen
- fixed terrain type and position problems with 800x600 resolution
- fixed game creator not getting ally messages
- fixed font redrawing for the font used in the slovak and polish translations
- fixed typos in 'Shan Taum the Smug' that caused scenario to have only two turns
- fixed crashes when units with invalid sides appear, by rejecting such invalide sides in the unit's constructor
- fixed bug where 'cancel' button would appear under multiplayer games
- fixed preferences widgets disappearing when changing video mode
- fixed tooltips from game setup appearing in-game
- fixed hotkey not updating immidiately in the hotkeys dialog when changed
- fixed assertion failure in playturn.cpp
- fixed deleting units from recall list not updating unit preview pane
- changed all WML files to UTF-8, code now assumes all WML files being UTF-8
- made input of search strings and messages use a textbox that overlays the map, which allows these operations to be performed asynchronously
- added caching of data files to speed game loading
- added a "fire_event" in [kill] tags that allow die events to be processed if specified
- re-ordered attacks: short range attacks are now always before long range attack on all units
- removed old castle images
- wesnoth_zip
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v0.7.6 Changes
- added and improved unit images, leadership and healing images
- added testing mode to move units on fog/shroud maps without updating the fog/shroud
- lobby logo updated
- new dialogs
- increased Wose defense in woods
- increased Dwarf defense in castle
- scenario balancing for 'Heir to the Throne' campaign:
- Test of the Clans
- multiplayer improvements:
- made observers see perspective of active player
- allowed observers to talk
- game creator can chat while setting up game
- players can chat with other game members when waiting for game to start
- random faction
- editor improvements:
- allowed setting start pos for player 0
- load map and new map menu items and hotkeys added
- flood fill functionality added
- different brush sizes added
- new map and load map added, editor now starts with an empty map
- save as functionality added
- speed improvements: palette is only redrawn when needed
- showing coordinates and terrain type of the hex on mouse over
- start positions of players are now displayed as labels on the map
- painting something on top of starting position now removes that starting position
- cancel in new map dialog confirmation returns to dialog instead of map
- added ability to mark tiles and fill marked tiles with selected terrain
- cut and paste of marked terrain is now possible
- drag and drop of marked terrain added
- fixed tiles on the border of the map updating incorrectly when nearby tiles are drawn
- fixed a bug where odd number of terrains where not drawn correctly in the palette
- fixed dynamically generated terrain not showing correctly
- fixed filename being not correctly remembered on load and save as
- code cleanups and refactoring
- added [store_unit], [unstore_unit], [while], [store_starting_location], [store_locations] and [store_gold] tags to WML
- added idle AI
- added image_healing' and 'image_leading' animation code
- added floating labels to indicate healing/poisoning of units
- added ability to highlight several hexes
- added support for action images
- changed toggleable menu items use the checkbox graphics
- fixed Li'sar dying in Hasty Alliance not resulting in a loss
- fixed game creator being able to click [I'm Ready] before all networked players have joined when loading game from save
- fixed first player gold reset to 100 in multiplayer games when starting gold set less than 100
- fixed character's name overlapping their profile when they speak
- fixed teleporting units not clearing shroud/fow when they teleport
- fixed Orcish Ruler movetype not being orcishfoot
- fixed non-interactive mode not working with eras
- fixed units moving slowly
- fixed opening sequence in 'Isle of Anduin'
- fixed cycling units not showing attack options
- fixed units with drain not getting more than the max hitpoints
- fixed Battle Princess not being able to get Scepter
- fixed "invalid font characters" for slovak translation by adding 'font=Bepa-Roman.ttf', translators should ensure this line is preserved when upgrading translations
- fixed support for UTF-8 languages on text-boxes
- fixed wesnoth.desktop (FreeDesktop shortcut definition file), which did contain invalid UTF-8 sequences
- fixed experience modifier not working correctly when loading saved multiplayer game
- fixed pressing escape key not closing dialogs which had only 'ok' button
- fixed observers getting victory/defeat message at the end of the game
- fixed statistics not working correctly when loading with replay
- fixed screen menu flickering when dialog is cancelled
- fixed negative numbers not displaying minus in front of them
- fixed bug (u$win only) which caused defeat at the end of Valley of Death, even when you should have been victorious
- fix to preprocessor
- fixed some compile warnings
- various improvements to wesnothd
- relocated 'Heir to the Throne' scenarios to data/scenarios/Heir_To_The_Throne/
- relocated 'The Dark Hordes' scenarios to data/scenarios/The_Dark_Hordes/
- added ability to remove tiles from the border cache
- added definitions of new pure virtual methods in hotkey.hpp
- added wstring_to_string and string_to_wstring routines in language.cpp, which convert strings according to the current charset()
- added toggleable action support to hotkey.[c|h]pp & playturn.[c|h]pp
- added code to wesnothd to prevent spoofing of messages
- added code to wesnothd to stop malicious observer clients issuing commands for players
- converted hex calculations to fixed point instead of floating point
- changed hex size to 72x72, converted images
- added -fno-omit-frame-pointer to autotools to prevent possible crashes due gcc bug
- added -fno-omit-frame-pointer to slacknoth script
- added KDevelop 3.x project file for Wesnoth
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v0.7.5 Changes
- many map editor improvements
- changed 'dark gray' player colour to 'orange'
- scenario balancing for 'Son of the Black Eye' campaign:
- Shan Taum the Smug
- enabled accented characters in textboxes for LATIN-1 charset
- made it impossible to label shrouded hexes
- fixed OGG checks in --enable-lite
- fixed clicking to the right of a character in a textbox causing segfault
- fixed crash when pressing 'escape' in 'advance unit' dialog
- moved scorpionfoot movetype to game.cfg
- added unhandled exception code
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v0.7.4 Changes
- added and improved unit images and castle images
- changed day/night hueing to make them more attractive
- reduced Dwarvish Fighter hitpoints to 36
- reduced Dwarvish Lord hitpoints to 75 and changed ranged attack to 10-2
- increased Dwarvish Steelclad hitpoints to 50 and melee attack to 11-3
- new units:
- Lizardman
- AI improvements
- fixed AI attacking from silly places
- improved AI recruiting, decisions are now based on terrain and enemy unit structure
- trained AI to take advantage of backstab
- multiplayer improvements:
- added Lieutenant to Loyalists in Age of Heroes era
- 9 player support in random map generator
- unlimited turns
- translation updates:
- catalan
- french
- italian
- scenario balancing for 'Son of the Black Eye' campaign:
- Desert of Death
- made scrollbars faster by avoiding unnecessary redraws
- added HOME and END keys support in textboxes
- added selecting text on textboxes using keyboard or mouse
- implemented mid-scenario changing of some side detail(s)
- attack and defense weighting improvements
- improved macros handling arguments with space
- added attack_weight and defense_weight in [attack] tags so that units can choose a different weapon upon attack or defense
- [have_unit] can now use a location filter
- fixed victory_when_enemies_defeated attribute wasn't serialized properly
- fixed statistics showing incorrectly on all but scenario 1
- fixed infliced damage labels being not always displayed
- fixed strange name-endings in name generator
- fixed bug where Scepter of Fire scenario is loaded instead of scenarios after the Scepter of Fire
- fixed Scepter of Fire being winnable by killing all enemies, now you need to get the scepter
- fixed messages and options not found by make_translation (#7415)
- fixed keeps located on the border of the screen having broken graphics
- fixed bug in Desert of Death scenario
- fixed textbox-content slow to update when it was larger than the textbox size
- fixed editor handing keys improperly
- fixed zooming messing up labels
- fixed bug that caused crash in [kill] event
- fixed alignments not being atomic strings
- fixed networking bug
- added fixes for OSX from Sithrandel
- added configure --enable-lite
- minor modifications to slacknoth
- reverted editor indentation to BSD style
- added checking of return values in constructors
- code refactoring: simplified the 'display' module
- code cleanups
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v0.7.3 Changes
- added undoing recall
- improved context menu
- added and improved unit images, castle images and attack icons
- added berserk attack ability and gave it to Dwarvish Berserker
- Dark Adept ranged attack made stronger and cold resistance improved
- Footpad made a bit easier to advance, faster movement, melee and ranged attack made stronger
- Outlaw given faster movement
- Orcish Ruler attack changed to sword, race changed to orc
- Walking Corpse made a bit easier to advance
- Goblin Knight experience needed to advance decreased to 150
- new units:
- Dwarvish Thunderguard
- Iron Mauler
- Soulless
- Wose Sapling
- Wose
- Ancient Wose
- new scenarios for 'Heir to the Throne' campaign:
- Test of the Clans
- scenario balancing for 'Heir to the Throne' campaign:
- Dwarven Doors
- scenario balancing for 'Son of the Black Eye' campaign:
- Toward Mountains of Haag
- Silent Forest
- multiplayer enhancements:
- added "private" messaging between allies
- improvements to chat system
- added experience multiplier slider in game creation
- added eras in game creation
- language fixes and polishing (english)
- new translations:
- catalan
- updated translations:
- polish
- slovak
- spanish
- added ability to define 'time of day' for areas
- added treefolk movetype
- added terrain multiple aliases
- allow multiple sides (comma separared) to be specified in unit filters
- [have_unit] now honors location
- new time of day image masks which get laid over hexes when it's that time of day
- fixed on-map labels not printing black on light coloured terrains
- fixed ellipses not fading when a unit dies
- fixed bug where if the host changed their name, it would show that name to users connecting to the game
- fixed bug in lobby where top-left of screen would not be drawn properly
- fixed bug with AI not getting villages
- fixed some compiler warnings
- fixed Dwarvish Berserker and Yeti using blunt attack type, which does not exist
- fixed Mage of Light aura slowing the game
- fixed bugs with tooltips
- fixed network bug
- minor autotools fixes
- autotools basic support for static building
- added autotools configure checks for signed char
- slacknoth improvements
- added recovering connections framework to network protocol
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v0.7.2 Changes
- show possible enemy moves view (context menu -> show possible enemy moves)
- added and improved unit images
- new unit side ellipses
- scenario balancing for 'Heir to the Throne' campaign:
- Dwarven Doors
- Muff Malal's
- Dwarvish Berserker attack made stronger
- multiplayer enhancements:
- improved multiplayer chat system
- language fixes and polishing (english)
- updated translations:
- french
- fixed attack miscalculation for offensive units which ignored time of day
- fixed typo in Toward Mountains of Haag
- fixed many 'end of line' warnings
- fixed active player not receiveing labels and messages immediately while it was his/her turn
- fixed networking problems which caused out-of-syncs
- made mountains 'dark terrain'
- made on-map labels disappear on end of level
- reports handle multiple images & strings per report each with their own tooltips
- added diagnostics to help tracking out-of-sync errors
- added network diagnostics
- autotools clean up
- renamed wesnoth.png to wesnoth-icon.png
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v0.7.1 Changes
- changed damage calculations to use additive percentage calculations
- resting stacks with heal and cure
- 'Sword of Fire' changed melee weapon with fire damage
- made the game more interactive during the AI's turn
- added and improved unit images, missile images and attack icons
- merman and swamp villages, ice terrain, dirt and swamp transitions, trash heap (minor terrain item)
- new fog of war images
- underground daytime images
- fading effect between daytime changes
- attack stat tooltips
- user interface polishing
- support for cursors
- on map floating labels ('set label' in context menu)
- floating text for damage inflicted and status effects
- shortcut keys are displayed next to menu items
- undo, redo and next unit added to context menu
- added deleting saved games
- added deleting units from recall list
- added fight calculations
- added in-game statistics
- new scenarios for 'Heir to the Throne' campaign:
- Return to Wesnoth
- Valley of Statues
- scenario balancing for 'Heir to the Throne' campaign:
- Blackwater Port
- Hasty Alliance
- Scepter of Fire
- new campaign 'Son of the Black Eye' (orcs):
- End of Peace
- Toward Mountains of Haag
- The Siege of Barag Gor
- To the harbour of Tirigaz
- Black Flag
- Desert of Death
- Silent Forest
- Shan Taum the Smug
- General melee attack number of strikes increased by one
- Princess (Li'Sar) changed to 2nd level unit
- Youth (Konrad) changed to level 0 unit
- reduced Sleeping Gryphon's number of attacks to same with Gryphon
- improved swimmer (Merman, Naga, etc) movement on swamp, grassland, sand and tundra
- new units:
- Battle Princess
- Cockatrice
- Giant Scorpion
- Goblin Direwolver
- Grand Knight
- Orcish Shaman
- Yeti
- new special units:
- Orcish Ruler (hero in the Son of the Black Eye campaign)
- Pirate Galleon
- Transport Galleon
- Watch Tower
- multiplayer enhancements:
- random map generator enhanced
- village number slider in random map generation is now proportional
- users in lobby can see minimap of non-shroud games being played
- number of available positions in a game is shown in the lobby
- current turn of a game underway is shown in the lobby
- eye of the observer
- translations can specify font to use
- added Bepa-Roman.ttf which has cyrillic characters
- updated translations:
- danish
- hungarian
- portuguese-brazilian
- slovak
- defenders will choose their weapons more intelligently
- de-elvished Gryphon Rider description and set race to human
- fixed Cave Spider ranged attack to have slow specialty
- fixed minor glitch in tutorial id messages
- fixed random map generator creating invalid small maps
- fixed result=continue showing victory message
- fixed units not getting resting if they ended turn with space
- fixed enemies getting healed after loading, resting serialized in unit
- fixed Merman Lord -> Triton in some scenarios
- fixed allow/deny observers being not respected in multiplayer game creation
- fixed multiplayer replays not working
- fixed random map generator retain the 'number of players' setting
- fixed PNG and OGG checking bugs in configure for MacOSX and Windows (with cygwin)
- fixed crash on empty maps
- fixed problem with units having movement reset
- fixed 'right column inaccessible' bug
- fixed "X_ShmPutImage" crash on GNU/Linux
- made it less likely for castles to appear in the sea on randomly generated maps
- improved network protocol (breaks backward compatibility)
- added optimization to make the game load faster for people using the default english locale
- slacknoth now ignores an insignificant makefile error
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v0.7 Changes
- added new sounds, unit images and attack icons
- polished unit descriptions for recently added units
- old tutorial strings removed
- fixed Lieutenant -> General advancement path
- fixed multiplayer out of sync bugs
- fixed swedish