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Changelog History
Page 20

  • v0.7.9 Changes

    • new campaign: The Eastern Invasion (Loyalists, 15 scenarios)
    • compiling requires SDL version >= 1.2.7
    • user interface improvements:
      • tip of the day
      • added new help strings
      • new attack dialog
      • new load game dialog
      • made 'end turn for active unit' (pressing ) recoverable
      • in game load game: menu -> load game
      • gamma correction
      • skip AI moves option
      • show haloing effects option
      • resized some dialogs
    • improved and added new graphics: units, attacks animations, healing animations, attack icons, encampment, castle, haloes
    • scenario balancing for 'Heir to the Throne' campaign:
      • Elves Besieged
      • Isle of Anduin
      • The Siege of Elensefar
      • Crossroads
      • Valley of Death
      • Ford of Abezz
      • Dwarven Doors
      • Northern Winter
      • Valley of Statues
    • new units
      • Cavalier
      • Drake Burner
      • Drake Clasher
      • Drake Fighter
      • Drake Guard
      • Drake Mage
      • Drake Petit
      • Drake Slave
      • Drake Warrior
      • Dwarvish Dragonguard
      • Dwarvish Runemaster
      • Sergeant
      • Silver Mage
      • Vampire Lady
      • Young Ogre
    • removed Dark Apprentice, Evil Necromancer and Soldier as they are no longer used (replaced by Initiate, Deathmaster and Spearman)
    • Yeti's race changed to monster
    • nenamed 'Cavalry' to 'Cavalryman'
    • renamed 'Goblin Direwolver' to 'Direwolf Rider'
    • renamed 'Heavy Infantry' to 'Heavy Infantryman'
    • renamed 'Orcish Crossbow' to 'Orcish Crossbowman'
    • unit balancing:
      • Ancient Wose: increased cost
      • Ancient Lich: reduced hitpoints, reduced ranged damage
      • Arch Mage: reduced hitpoints, reduced ranged damage, removed teleport ability
      • Battle Princess: reduced melee damage
      • Deathmaster: reduced ranged damage
      • Death Knight: reduced melee damage
      • Demilich: reduced ranged damage
      • Dwarvish Berserker: reduced cost
      • Dwarvish Lord: reduced melee damage
      • Dwarvish Steelclad: increased cost
      • Elder Mage: reduced hitpoints, increased cost
      • Elvish Avenger: reduced number of melee attacks
      • Elvish Champion: reduced melee damage
      • Elvish Lord: reduced melee damage
      • Elvish Marshal: reduced melee damage, reduced number of ranged attacks
      • Direwolf Rider: increased melee damage, reduced number of melee attacks
      • Great Mage: reduced melee damage, reduced ranged damage, removed teleport ability
      • Halbardier: reduced melee damages, gave 'first strike' ability
      • Heavy Infantry: reduced melee damage
      • Initiate: reduced ranged damage
      • Iron Mauler: reduced melee damage
      • Lord: reduced melee damage
      • Mage of Light: reduced ranged damage
      • Master Bowman: reduced ranged damage
      • Orcish Warlord: reduced melee damage
      • Pikeman: reduced melee damage, gave 'first strike' ability
      • Princess: reduced melee damage
      • Rogue: increased melee damage
      • Royal Guard: reduced melee damage
      • Shock Trooper: reduced melee damage
      • Spearman: reduced ranged damage, gave 'first strike' ability
      • Wose: increased cost
    • language fixes and polishing (english)
    • translation updates:
      • dutch
      • french
    • multiplayer improvements:
      • balanced 'King of the Hill' map
      • improved village naming
    • AI improvements
      • added new AI parameters
      • various AI improvements
    • editor improvements:
      • new brush image, file chooser folder image
      • changed menu names to 'file' and 'edit'
      • delete file button in file chooser
      • two terrains may now be selected in the palette, one is used for filling when moving selections and cutting/pasting and will be used when drawing with the right button
      • removed context menu, function of the left button is chosen in the right panel and operations that do not need a location to work are chosen from an additional menu
      • added a new level of brightened images
      • support for translations
      • fixed proper checks for validity not being done when loading or reverting a map
      • fixed mouse wheel and middle-click not working as within the game when used on map area
      • fixed BeOS crash in map editor
      • fixed the problem where the same sequence of random maps was generated
      • fixed a problem where the hotkeys from the game would appear in the editor
      • fixed a problem where the selected terrain and brush size was not remembered through operations that affected the whole map, such as flip and resize
      • fixed a problem where the palettes in the editor would not refresh correctly after the windows was resized
      • fixed editor handing different color depths incorrectly
    • new item: trapdoor
    • continue_no_save feature
    • added WML feature to append an element to another using [+element] syntax
    • made userdata/data/utils loaded in early in game.cfg to allow scenario designers to define utility files
    • names for Nagas
    • fixed multiline text box not wrapping lines at word boundaries
    • fixed loading/saving of multiplayer games that have a double-quote (") in the chat text
    • fixed spaces following non-ASCII characters disappearing in intro (#9163)
    • fixed clashing IDs in 'Blackwater Port'
    • fixed a bug where alpha disappeared from multi-hex .png files on loading sub-tiles
    • fixed terrain not updating correctly when dynamicly changed via the WML [terrain] event (#9237)
    • fixed the "random probability" in "terrain-graphics" rules not being random enough
    • fixed builder code failing when asked for hexed outside the map (#9168)
    • fixed crash when undoing moves
    • fixed incorrect positioning of haloes
    • fixed crash in wesnothd
    • made intro.cpp use the unicode routines in language.cpp to split UTF-8 sequences in character
    • added support for animated on-map items
    • added support for different colour depths
    • added a cut_surface function in sdl_utils, that extracts a surface "subset" from another surface
    • improved terrain transition code
    • updated terrain-graphics.cfg file to use modules in sub-directory to reduce bloat in the main file
    • terrain builder code optimizations
    • added macros so that keep graphics are now selected according to the adjacent castle tiles
    • added XCF source files and some tools for castle building, these can be found in tools/
    • moved weapon icons to their own hierarchy: images/attacks/
    • moved projectiles/missiles to their own hierarchy: images/projectiles/
    • increased the horizontal padding of button widgets when having a label that is wider than the minimum width
    • added a trigger to the test map, when activated Orc leader can recruit
    • decreased size of saved games by removing some unnecessary information
    • converted all scenarios to new AI syntax
    • removed unnecessary diagnostic
  • v0.7.8 Changes

    • changed experience gauge, it is now shown next to hitpoints bar
    • search works with coordinates, use it like: /30,15
    • weapon type's tooltip shows its effectiveness against all known enemies on the battlefield
    • improved and added new character portraits, unit images, attack icons, missile images, fog and shroud images
    • halo effects
    • new sounds
    • enhanced blade, impact and cold resistance for Cavalry and Dragoon
    • scenario balancing for 'Heir to the Throne' campaign:
      • Crossroads
      • Valley of Death
    • scenario balancing for 'The Dark Hordes' campaign:
      • A New Chance
    • scenario balancing for 'Son of the Black Eye' campaign:
      • Shan Taum the Smug
    • multiplayer improvements
      • added 'share maps' option
      • alt-m to chat public
      • shift-m to chat with allies
      • showing basic game settings
      • random map option to build road between castles
      • improved random map generator speed
      • naming of villages and terrain features on random maps
      • user written maps can be easily loaded as scenarios in multiplayer
      • added facility to play maps in multiplayer that don't have scenario data specified for them
      • lobby sound effects for new messages, players joining and departing lobby
      • in game creation player slots are now occupied by 'computer player' as default
      • empty player slots, allowing empty castles
    • editor improvements:
      • added flipping
      • starting positions now move as they should through copy/paste and click-and-drag
      • random map generator settings are now saved through generations
      • fixed labels on map being visible through certain dialogs
      • cleaned up editor theme
    • translation updates:
      • french
      • polish
      • spanish
    • AI improvements
      • improved grouping
      • made grouping behaviour configurable
      • added defensive grouping
    • fixed crash when generating a map with 0 villages
    • fixed map (shroud) and statistics sharing not working between allies
    • fixed AI getting stuck and never finish making its move
    • fixed units in swamp villages being submerged
    • fixed resizing and changing video modes not working while in lobby
    • fixed hotkeys not working while in lobby
    • fixed saving being impossible when save games have accented characters on MacOSX
    • fixed segfault in random map generation
    • fixed Out of Sync bugs
    • fixed bug where pressing 'n' while a unit is attacking would transfer damage to another unit
    • fixed entering a chat message while the message is selected would keep the area selected, and cause a crash upon next keypress (#9114)
    • fixed chat messages being dropped
    • fixed text ellipsis (triple dot being added after too long text) not being UTF-8-aware
    • fixed invalid UTF-8 sequences being generated by wstring_to_utf8, causing display bugs with some accented characters on some platforms
    • fixed word_wrap_text not being UTF-8 aware
    • ignore unicode value of cursor-moving keys in text boxes (arrow keys, home, end); so they do not cause problems in platforms where SDL puts one (that is: MacOSX)
    • removed alpha keyword from unit data, changed image files to have it
    • added font::make_text_ellipsis function, that works like word_wrap_text, but instead adds ellipsis on too long text
    • changed portable_isspace() so it only returns true on ASCII spaces
    • including a directory in WML will recurse into subdirs
    • WML support for '~' notation to include files in ~/.wesnoth/data
    • support for different images for unit movement
    • weslang, to help translation updates
    • added file choose widget
    • small changes to package description in Slacknoth
    • removed unnecessary voluminous diagnostics
    • code refactoring
  • v0.7.7 Changes

    • added 'search' action which goes through labels and unit names, hotkey is '/'
    • added 'continue move' action, hotkey is 't'
    • made game more responsive when AI or another player is playing
    • 'end of turn' sanity check
    • added experience gauge, meld with hit points gauge
    • support different resolutions for 'fullscreen' and 'windowed'
    • various UI cleanups
    • added and improved village images, hill images, unit images, healing images
    • resized ellipses and made them float on top of water when unit is partially submerged
    • General melee damage increased
    • Elvish Outrider made 3rd level unit, increased hitpoins and ranged attack damage
    • Goblin Pillager melee damage increased
    • renamed Lizardman to Saurian
    • regeneration replaced with skirmish for Saurians
    • new units:
      • Elvish Rider
      • Saurian Warrior
      • Necrophage
    • new scenario for 'Son of the Black Eye' campaign:
      • Saving Inarix
    • new scenario for 'The Dark Hordes' campaign:
      • A New Chance
    • scenario balancing for 'Heir to the Throne' campaign:
      • Bay of Pearls
      • Blackwater Port
      • Isle of Anduin
      • Isle of the Damned
      • Muff Malal's Peninsula
      • Princess of Wesnoth
    • scenario balancing for 'Son of the Black Eye' campaign:
      • Towards Mountains of Haag
      • To The Harbour of Tirigaz
      • Black Flag
      • Desert of Death
      • End of Peace
      • Silent Forest
      • The Siege of Barag Gor
    • translation updates:
      • french
      • spanish
    • AI improvements
      • fighting with leader
      • teached AI that all keeps can be used for recruiting, not just his home keep
      • share castle with allies, make room for ally leader to recruit
      • various improvements to make AI smarter
      • added recruitment_ignore_bad_movement option
      • added recruitment_ignore_bad_combat option
    • multiplayer improvements
      • Wesbowl
      • King of the Hill
      • added scrolling and wrapping support for chat in lobby
      • shared vision option
      • made village placement fairer in random map generation
      • game setup improvements
      • random maps have now less forest
    • editor improvements:
      • added map resizing
      • added revert from disk functionality
      • selection of terrain is kept through undo and redo operations
      • preferences dialog
      • setting and removal of starting positions are now undoable operations
      • fixed name of the currently selected terrain not being displayed
      • fixed compile problems on some architectures
      • code cleanups
    • implemented multi-hex tiles
    • implemented 'not' tags in WML unit filters
    • fixed 'show enemy moves' and 'best possible enemy moves' showing in context menu when no enemies visible
    • fixed resizing window in the title screen not working properly
    • fixed basic hotkeys not working in title screen
    • fixed terrain type and position problems with 800x600 resolution
    • fixed game creator not getting ally messages
    • fixed font redrawing for the font used in the slovak and polish translations
    • fixed typos in 'Shan Taum the Smug' that caused scenario to have only two turns
    • fixed crashes when units with invalid sides appear, by rejecting such invalide sides in the unit's constructor
    • fixed bug where 'cancel' button would appear under multiplayer games
    • fixed preferences widgets disappearing when changing video mode
    • fixed tooltips from game setup appearing in-game
    • fixed hotkey not updating immidiately in the hotkeys dialog when changed
    • fixed assertion failure in playturn.cpp
    • fixed deleting units from recall list not updating unit preview pane
    • changed all WML files to UTF-8, code now assumes all WML files being UTF-8
    • made input of search strings and messages use a textbox that overlays the map, which allows these operations to be performed asynchronously
    • added caching of data files to speed game loading
    • added a "fire_event" in [kill] tags that allow die events to be processed if specified
    • re-ordered attacks: short range attacks are now always before long range attack on all units
    • removed old castle images
    • wesnoth_zip
  • v0.7.6 Changes

    • added and improved unit images, leadership and healing images
    • added testing mode to move units on fog/shroud maps without updating the fog/shroud
    • lobby logo updated
    • new dialogs
    • increased Wose defense in woods
    • increased Dwarf defense in castle
    • scenario balancing for 'Heir to the Throne' campaign:
      • Test of the Clans
    • multiplayer improvements:
      • made observers see perspective of active player
      • allowed observers to talk
      • game creator can chat while setting up game
      • players can chat with other game members when waiting for game to start
      • random faction
    • editor improvements:
      • allowed setting start pos for player 0
      • load map and new map menu items and hotkeys added
      • flood fill functionality added
      • different brush sizes added
      • new map and load map added, editor now starts with an empty map
      • save as functionality added
      • speed improvements: palette is only redrawn when needed
      • showing coordinates and terrain type of the hex on mouse over
      • start positions of players are now displayed as labels on the map
      • painting something on top of starting position now removes that starting position
      • cancel in new map dialog confirmation returns to dialog instead of map
      • added ability to mark tiles and fill marked tiles with selected terrain
      • cut and paste of marked terrain is now possible
      • drag and drop of marked terrain added
      • fixed tiles on the border of the map updating incorrectly when nearby tiles are drawn
      • fixed a bug where odd number of terrains where not drawn correctly in the palette
      • fixed dynamically generated terrain not showing correctly
      • fixed filename being not correctly remembered on load and save as
      • code cleanups and refactoring
    • added [store_unit], [unstore_unit], [while], [store_starting_location], [store_locations] and [store_gold] tags to WML
    • added idle AI
    • added image_healing' and 'image_leading' animation code
    • added floating labels to indicate healing/poisoning of units
    • added ability to highlight several hexes
    • added support for action images
    • changed toggleable menu items use the checkbox graphics
    • fixed Li'sar dying in Hasty Alliance not resulting in a loss
    • fixed game creator being able to click [I'm Ready] before all networked players have joined when loading game from save
    • fixed first player gold reset to 100 in multiplayer games when starting gold set less than 100
    • fixed character's name overlapping their profile when they speak
    • fixed teleporting units not clearing shroud/fow when they teleport
    • fixed Orcish Ruler movetype not being orcishfoot
    • fixed non-interactive mode not working with eras
    • fixed units moving slowly
    • fixed opening sequence in 'Isle of Anduin'
    • fixed cycling units not showing attack options
    • fixed units with drain not getting more than the max hitpoints
    • fixed Battle Princess not being able to get Scepter
    • fixed "invalid font characters" for slovak translation by adding 'font=Bepa-Roman.ttf', translators should ensure this line is preserved when upgrading translations
    • fixed support for UTF-8 languages on text-boxes
    • fixed wesnoth.desktop (FreeDesktop shortcut definition file), which did contain invalid UTF-8 sequences
    • fixed experience modifier not working correctly when loading saved multiplayer game
    • fixed pressing escape key not closing dialogs which had only 'ok' button
    • fixed observers getting victory/defeat message at the end of the game
    • fixed statistics not working correctly when loading with replay
    • fixed screen menu flickering when dialog is cancelled
    • fixed negative numbers not displaying minus in front of them
    • fixed bug (u$win only) which caused defeat at the end of Valley of Death, even when you should have been victorious
    • fix to preprocessor
    • fixed some compile warnings
    • various improvements to wesnothd
    • relocated 'Heir to the Throne' scenarios to data/scenarios/Heir_To_The_Throne/
    • relocated 'The Dark Hordes' scenarios to data/scenarios/The_Dark_Hordes/
    • added ability to remove tiles from the border cache
    • added definitions of new pure virtual methods in hotkey.hpp
    • added wstring_to_string and string_to_wstring routines in language.cpp, which convert strings according to the current charset()
    • added toggleable action support to hotkey.[c|h]pp & playturn.[c|h]pp
    • added code to wesnothd to prevent spoofing of messages
    • added code to wesnothd to stop malicious observer clients issuing commands for players
    • converted hex calculations to fixed point instead of floating point
    • changed hex size to 72x72, converted images
    • added -fno-omit-frame-pointer to autotools to prevent possible crashes due gcc bug
    • added -fno-omit-frame-pointer to slacknoth script
    • added KDevelop 3.x project file for Wesnoth
  • v0.7.5 Changes

    • many map editor improvements
    • changed 'dark gray' player colour to 'orange'
    • scenario balancing for 'Son of the Black Eye' campaign:
      • Shan Taum the Smug
    • enabled accented characters in textboxes for LATIN-1 charset
    • made it impossible to label shrouded hexes
    • fixed OGG checks in --enable-lite
    • fixed clicking to the right of a character in a textbox causing segfault
    • fixed crash when pressing 'escape' in 'advance unit' dialog
    • moved scorpionfoot movetype to game.cfg
    • added unhandled exception code
  • v0.7.4 Changes

    • added and improved unit images and castle images
    • changed day/night hueing to make them more attractive
    • reduced Dwarvish Fighter hitpoints to 36
    • reduced Dwarvish Lord hitpoints to 75 and changed ranged attack to 10-2
    • increased Dwarvish Steelclad hitpoints to 50 and melee attack to 11-3
    • new units:
      • Lizardman
    • AI improvements
      • fixed AI attacking from silly places
      • improved AI recruiting, decisions are now based on terrain and enemy unit structure
      • trained AI to take advantage of backstab
    • multiplayer improvements:
      • added Lieutenant to Loyalists in Age of Heroes era
      • 9 player support in random map generator
      • unlimited turns
    • translation updates:
      • catalan
      • french
      • italian
    • scenario balancing for 'Son of the Black Eye' campaign:
      • Desert of Death
    • made scrollbars faster by avoiding unnecessary redraws
    • added HOME and END keys support in textboxes
    • added selecting text on textboxes using keyboard or mouse
    • implemented mid-scenario changing of some side detail(s)
    • attack and defense weighting improvements
    • improved macros handling arguments with space
    • added attack_weight and defense_weight in [attack] tags so that units can choose a different weapon upon attack or defense
    • [have_unit] can now use a location filter
    • fixed victory_when_enemies_defeated attribute wasn't serialized properly
    • fixed statistics showing incorrectly on all but scenario 1
    • fixed infliced damage labels being not always displayed
    • fixed strange name-endings in name generator
    • fixed bug where Scepter of Fire scenario is loaded instead of scenarios after the Scepter of Fire
    • fixed Scepter of Fire being winnable by killing all enemies, now you need to get the scepter
    • fixed messages and options not found by make_translation (#7415)
    • fixed keeps located on the border of the screen having broken graphics
    • fixed bug in Desert of Death scenario
    • fixed textbox-content slow to update when it was larger than the textbox size
    • fixed editor handing keys improperly
    • fixed zooming messing up labels
    • fixed bug that caused crash in [kill] event
    • fixed alignments not being atomic strings
    • fixed networking bug
    • added fixes for OSX from Sithrandel
    • added configure --enable-lite
    • minor modifications to slacknoth
    • reverted editor indentation to BSD style
    • added checking of return values in constructors
    • code refactoring: simplified the 'display' module
    • code cleanups
  • v0.7.3 Changes

    • added undoing recall
    • improved context menu
    • added and improved unit images, castle images and attack icons
    • added berserk attack ability and gave it to Dwarvish Berserker
    • Dark Adept ranged attack made stronger and cold resistance improved
    • Footpad made a bit easier to advance, faster movement, melee and ranged attack made stronger
    • Outlaw given faster movement
    • Orcish Ruler attack changed to sword, race changed to orc
    • Walking Corpse made a bit easier to advance
    • Goblin Knight experience needed to advance decreased to 150
    • new units:
      • Dwarvish Thunderguard
      • Iron Mauler
      • Soulless
      • Wose Sapling
      • Wose
      • Ancient Wose
    • new scenarios for 'Heir to the Throne' campaign:
      • Test of the Clans
    • scenario balancing for 'Heir to the Throne' campaign:
      • Dwarven Doors
    • scenario balancing for 'Son of the Black Eye' campaign:
      • Toward Mountains of Haag
      • Silent Forest
    • multiplayer enhancements:
      • added "private" messaging between allies
      • improvements to chat system
      • added experience multiplier slider in game creation
      • added eras in game creation
    • language fixes and polishing (english)
    • new translations:
      • catalan
    • updated translations:
      • polish
      • slovak
      • spanish
    • added ability to define 'time of day' for areas
    • added treefolk movetype
    • added terrain multiple aliases
    • allow multiple sides (comma separared) to be specified in unit filters
    • [have_unit] now honors location
    • new time of day image masks which get laid over hexes when it's that time of day
    • fixed on-map labels not printing black on light coloured terrains
    • fixed ellipses not fading when a unit dies
    • fixed bug where if the host changed their name, it would show that name to users connecting to the game
    • fixed bug in lobby where top-left of screen would not be drawn properly
    • fixed bug with AI not getting villages
    • fixed some compiler warnings
    • fixed Dwarvish Berserker and Yeti using blunt attack type, which does not exist
    • fixed Mage of Light aura slowing the game
    • fixed bugs with tooltips
    • fixed network bug
    • minor autotools fixes
    • autotools basic support for static building
    • added autotools configure checks for signed char
    • slacknoth improvements
    • added recovering connections framework to network protocol
  • v0.7.2 Changes

    • show possible enemy moves view (context menu -> show possible enemy moves)
    • added and improved unit images
    • new unit side ellipses
    • scenario balancing for 'Heir to the Throne' campaign:
      • Dwarven Doors
      • Muff Malal's
    • Dwarvish Berserker attack made stronger
    • multiplayer enhancements:
      • improved multiplayer chat system
    • language fixes and polishing (english)
    • updated translations:
      • french
    • fixed attack miscalculation for offensive units which ignored time of day
    • fixed typo in Toward Mountains of Haag
    • fixed many 'end of line' warnings
    • fixed active player not receiveing labels and messages immediately while it was his/her turn
    • fixed networking problems which caused out-of-syncs
    • made mountains 'dark terrain'
    • made on-map labels disappear on end of level
    • reports handle multiple images & strings per report each with their own tooltips
    • added diagnostics to help tracking out-of-sync errors
    • added network diagnostics
    • autotools clean up
    • renamed wesnoth.png to wesnoth-icon.png
  • v0.7.1 Changes

    • changed damage calculations to use additive percentage calculations
    • resting stacks with heal and cure
    • 'Sword of Fire' changed melee weapon with fire damage
    • made the game more interactive during the AI's turn
    • added and improved unit images, missile images and attack icons
    • merman and swamp villages, ice terrain, dirt and swamp transitions, trash heap (minor terrain item)
    • new fog of war images
    • underground daytime images
    • fading effect between daytime changes
    • attack stat tooltips
    • user interface polishing
    • support for cursors
    • on map floating labels ('set label' in context menu)
    • floating text for damage inflicted and status effects
    • shortcut keys are displayed next to menu items
    • undo, redo and next unit added to context menu
    • added deleting saved games
    • added deleting units from recall list
    • added fight calculations
    • added in-game statistics
    • new scenarios for 'Heir to the Throne' campaign:
      • Return to Wesnoth
      • Valley of Statues
    • scenario balancing for 'Heir to the Throne' campaign:
      • Blackwater Port
      • Hasty Alliance
      • Scepter of Fire
    • new campaign 'Son of the Black Eye' (orcs):
      • End of Peace
      • Toward Mountains of Haag
      • The Siege of Barag Gor
      • To the harbour of Tirigaz
      • Black Flag
      • Desert of Death
      • Silent Forest
      • Shan Taum the Smug
    • General melee attack number of strikes increased by one
    • Princess (Li'Sar) changed to 2nd level unit
    • Youth (Konrad) changed to level 0 unit
    • reduced Sleeping Gryphon's number of attacks to same with Gryphon
    • improved swimmer (Merman, Naga, etc) movement on swamp, grassland, sand and tundra
    • new units:
      • Battle Princess
      • Cockatrice
      • Giant Scorpion
      • Goblin Direwolver
      • Grand Knight
      • Orcish Shaman
      • Yeti
    • new special units:
      • Orcish Ruler (hero in the Son of the Black Eye campaign)
      • Pirate Galleon
      • Transport Galleon
      • Watch Tower
    • multiplayer enhancements:
      • random map generator enhanced
      • village number slider in random map generation is now proportional
      • users in lobby can see minimap of non-shroud games being played
      • number of available positions in a game is shown in the lobby
      • current turn of a game underway is shown in the lobby
      • eye of the observer
    • translations can specify font to use
    • added Bepa-Roman.ttf which has cyrillic characters
    • updated translations:
      • danish
      • hungarian
      • portuguese-brazilian
      • slovak
    • defenders will choose their weapons more intelligently
    • de-elvished Gryphon Rider description and set race to human
    • fixed Cave Spider ranged attack to have slow specialty
    • fixed minor glitch in tutorial id messages
    • fixed random map generator creating invalid small maps
    • fixed result=continue showing victory message
    • fixed units not getting resting if they ended turn with space
    • fixed enemies getting healed after loading, resting serialized in unit
    • fixed Merman Lord -> Triton in some scenarios
    • fixed allow/deny observers being not respected in multiplayer game creation
    • fixed multiplayer replays not working
    • fixed random map generator retain the 'number of players' setting
    • fixed PNG and OGG checking bugs in configure for MacOSX and Windows (with cygwin)
    • fixed crash on empty maps
    • fixed problem with units having movement reset
    • fixed 'right column inaccessible' bug
    • fixed "X_ShmPutImage" crash on GNU/Linux
    • made it less likely for castles to appear in the sea on randomly generated maps
    • improved network protocol (breaks backward compatibility)
    • added optimization to make the game load faster for people using the default english locale
    • slacknoth now ignores an insignificant makefile error
  • v0.7 Changes

    • added new sounds, unit images and attack icons
    • polished unit descriptions for recently added units
    • old tutorial strings removed
    • fixed Lieutenant -> General advancement path
    • fixed multiplayer out of sync bugs
    • fixed swedish