The Battle for Wesnoth v1.16.2 Release Notes
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### Campaigns
- Delfador’s Memoirs
- S07: Clarified objectives (issue #5608) and remove End Turn being required to trigger victory (issue #6173)
- Descent into Darkness
- S08: Prevent possibility of Darken Volk advancing to Lich (issue #6351)
- Heir to the Throne
- S05b: Temples given an aged appearance to match ‘ancient temples’ description (issue #5576)
- Sceptre of Fire
- Added notes about Thursagan’s rune mechanics
- S04: Mining objectives are much clearer now (issue #6154)
- Secret of the Ancients
- S06: Ardonna should no longer mistake hostile bats as ‘my pet’
- S20: Directions “left” and “right” in character speech now use the character’s orientation, not the player’s
- Consistently capitalise the name of the Academy of Magic (issue #6310)
- The Rise of Wesnoth
- S08: The appearance of Naga is now smoother (issue #6140)
- S08: Refactored ship-boarding events (issue #6298)
- S19: The troll’s gold is automatically collected upon victory if not already obtained (issue #6141)
- S19: Avoid units spawning over chasms
- Under the Burning Suns
- Correct Traveler’s Ring description (issue #6043) and add an icon overlay (issue #6126)
- Remove the “formation” ability from the attack predictions dialog, as it was in a confusing location; its effect is still shown in the calculations and chance-to-hit percentage (PR #6326)
- S02: Pinnacle Rock is now shown during dialogue (issue #6125)
- S04: Improve dialogue about dark underground tunnels (PR #6345)
- S06b:
- Account for non-elvish units encountering Dwarf Sergeant (issue #6196)
- Grog will not die as quick now (issue #6196 & #6197)
- Hermit dialogue cannot be accidentally skipped now (issue #6196)
- Fixed bug where tentacles would not spawn (issue #6196)
- Fast units cannot get stuck on the wall now (issue #6196)
- Camera now moves to where the charges are blown up (issue #6197)
- Fixed weird scout AI behaviour (issue #6196)
- S09: Rebels joining Kaleh’s side are now loyal (issue #6229 and #6365)
- The last unit killed to trigger certain events should no longer linger during those events (issue #6341)
- The Dark Assassin’s race is not revealed until uncloaked (issue #6213)
- The Dust Devil’s XP bar is now blue (issue #6212)
- World Conquest:
- Fixed for Winged Scepter not giving the correct defence values
- Corrected the attack icon of ice bow from a lightning bolt to an iceball ### Multiplayer
- Lobby joins are no longer displayed in chat even when that preference has been disabled (issue #6234)
- Added a specific prompt for moderators before joining password-protected games (issue #4101)
- Fixed add-ons not getting enabled for clients, leading to errors such as Unknown Terrain (issue #6285)
- Fixed an information leak where planned multi-turn moves could be visible to enemy players (issue #6292)
- Made planned moves visible to allies; this refers to trying to move more hexes than the unit can move this turn, it isn’t the whiteboard (issue #6292) ### Lua API
- Fixed an error in
gui.get_user_choice()
and added support for the current DescriptionWML syntax (PR #6247) ### Translations - Added translations: Spanish (Latin American)
- Updated translations: British English, Chinese (Simplified), Czech, Finnish, Italian, Japanese, Portuguese (Brazil), Scottish Gaelic, Turkish.
- Lots of corrections of typos in
en_US
(untranslated text), which will require marking translations asnon-fuzzy
again - Implemented delayed translation option for gettext plurals (issue #6036, PR #6097)
- Comments in .po files are now kept in order when the .pot is regenerated (issue #5989) ### Units
- Added attack image for the Bone Knight’s trample
- Added attack image for the Nightblade’s kick ### User interface
- Improved translatability of MP ban durations (issue #6036, PR #6097)
- Fixed missing sidebar tooltips in low resolutions such as 800x600 (issue #6264) ### Miscellaneous and Bug Fixes
- Password storage was fixed to work with multiple accounts (PR #6290)
- wmllint now automatically removes
{MAGENTA_IS_THE_TEAM_COLOR}
- Added workaround for connecting to the multiplayer server taking too long when Chinese or Japanese language is selected (issue #6291)
- Added
KeyboardInterrupt
handling to many Python WML tools - Added
--simple-version
command line option - wmllint, wmlscope and wmlindent now support the command line
--version
flag, which reports the current version of Wesnoth (issue #6346). - wmllint is now capable of handling unit levels and types when checking recruitment patterns.
- Fixed units on a recall list sometimes being put on the map by
[modify_unit]
or[store_unit]...[unstore_unit]
(issues #6295 and #6315) - Fixed abilities that are shown as weapon specials in the attack prediction window being shown on the placeholder for units with no ranged attack, or dark adepts' melee response
- Fixed a glitch after a move is interrupted, paths to the hex where the move started were shown (issue #6292)
- Delfador’s Memoirs