The Battle for Wesnoth v1.17.5 Release Notes
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### Campaigns
- Eastern Invasion
- S1: Fixed campfire not having a sound (issue #5766)
- S07a:
- Better handling for side 2 (issue #4145)
- Fixed Grug upkeep, added dialogue about ogres joining (issue #4145)
- Northern Rebirth
- S1: Fixed Al'Tar confusing an orc for a slave (issue #6735) ### Translations
- Updated translations: Arabic, Chinese (Traditional), Czech, Finnish, French, Japanese, Polish ### User interface
- High-DPI font and image rendering is now enabled across the entire UI.
- Resolved broken layout in some low-resolution configurations (issue #5620, #6544) ### Miscellaneous and Bug Fixes
- wmllint automatically removes the obsolete lines
{SOUND:SLOW}
and{SOUND:POISON}
- Fixed path finding visibility bug that sometimes caused OOS errors on maps with tunnels and at least three sides that do not share vision (PR #6744)
- Fixed transparency of submerged units when zoomed (issue #3746)
- Fixed mouse input mapping problems on MacOS (issue #6715)
- Removing the Protect Unit Micro AI no longer causes a Lua error
- Fixed chance of being unscathed in damage calculation for some fights in which both units can die (issue #6590)
- Fixed visibility bug in ai_helper.get_attackable_enemies() for some complex filters
- Fixed bug in Bottleneck Micro AI involving units without moves on terrain with multiple open passages (issue #6599)
- Fixed error in Castle Switch CA of the Experimental AI after a leader was killed (issue #6440)
- Fixed error in retreat-injured CA when regenerate ability code does not include a value= key
- Retreat-injured CA no longer takes villages from allies by default, but this can be allowed with new aspect allow_ally_villages
- Recruit Rushers Micro AI: new parameter reset_cache_each_turn
- Experimental AI no longer uses generic_recruit_engine: fixes a data leakage bug between Experimental AIs of different sides
- Experimental AI recruit rushers: include unit types from extra_recruit (issue #4924)
- Fix segfault when weapon is removed during attack (issues #4927 and #5914)
- Add no-unit error message for unit debug command (issue #6116)
- Significantly improve efficiency of move-to-any-enemy CA (issue #6504)
- Logger: do not show user name in paths
- Eastern Invasion